* Remove most IEntity usages from Destructible and Explosions * Perform a minute amount of cleanup * Fix build
26 lines
803 B
C#
26 lines
803 B
C#
using Content.Server.Explosion.EntitySystems;
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using Content.Server.MachineLinking.Components;
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using Content.Server.MachineLinking.Events;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.MachineLinking.System
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{
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public class TriggerOnSignalReceivedSystem : EntitySystem
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{
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[Dependency] private readonly TriggerSystem _trigger = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TriggerOnSignalReceivedComponent, SignalReceivedEvent>(OnSignalReceived);
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}
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private void OnSignalReceived(EntityUid uid, TriggerOnSignalReceivedComponent component, SignalReceivedEvent args)
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{
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_trigger.Trigger(EntityManager.GetEntity(uid));
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}
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}
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}
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