* Remove most IEntity usages from Destructible and Explosions * Perform a minute amount of cleanup * Fix build
21 lines
616 B
C#
21 lines
616 B
C#
using Content.Server.Explosion.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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/// <summary>
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/// This behavior will trigger entities with <see cref="ExplosiveComponent"/> to go boom.
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/// </summary>
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[UsedImplicitly]
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[DataDefinition]
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public class ExplodeBehavior : IThresholdBehavior
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{
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public void Execute(EntityUid owner, DestructibleSystem system)
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{
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system.ExplosionSystem.SpawnExplosion(owner);
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}
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}
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}
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