82 lines
3.2 KiB
C#
82 lines
3.2 KiB
C#
using Content.Server.Explosion.EntitySystems;
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using Content.Server.Interaction.Components;
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using Content.Server.Sound.Components;
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using Content.Server.Throwing;
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using Content.Server.UserInterface;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Sound
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{
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/// <summary>
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/// Will play a sound on various events if the affected entity has a component derived from BaseEmitSoundComponent
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/// </summary>
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[UsedImplicitly]
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public sealed class EmitSoundSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmitSoundOnLandComponent, LandEvent>(HandleEmitSoundOnLand);
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SubscribeLocalEvent<EmitSoundOnUseComponent, UseInHandEvent>(HandleEmitSoundOnUseInHand);
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SubscribeLocalEvent<EmitSoundOnThrowComponent, ThrownEvent>(HandleEmitSoundOnThrown);
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SubscribeLocalEvent<EmitSoundOnActivateComponent, ActivateInWorldEvent>(HandleEmitSoundOnActivateInWorld);
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SubscribeLocalEvent<EmitSoundOnTriggerComponent, TriggerEvent>(HandleEmitSoundOnTrigger);
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SubscribeLocalEvent<EmitSoundOnUIOpenComponent, AfterActivatableUIOpenEvent>(HandleEmitSoundOnUIOpen);
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}
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private void HandleEmitSoundOnTrigger(EntityUid uid, EmitSoundOnTriggerComponent component, TriggerEvent args)
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{
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TryEmitSound(component);
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}
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private void HandleEmitSoundOnLand(EntityUid eUI, BaseEmitSoundComponent component, LandEvent arg)
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{
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TryEmitSound(component);
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}
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private void HandleEmitSoundOnUseInHand(EntityUid eUI, EmitSoundOnUseComponent component, UseInHandEvent arg)
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{
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// Intentionally not checking whether the interaction has already been handled.
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TryEmitSound(component);
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if (component.Handle)
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arg.Handled = true;
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}
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private void HandleEmitSoundOnThrown(EntityUid eUI, BaseEmitSoundComponent component, ThrownEvent arg)
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{
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TryEmitSound(component);
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}
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private void HandleEmitSoundOnActivateInWorld(EntityUid eUI, EmitSoundOnActivateComponent component, ActivateInWorldEvent arg)
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{
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// Intentionally not checking whether the interaction has already been handled.
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TryEmitSound(component);
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if (component.Handle)
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arg.Handled = true;
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}
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private void HandleEmitSoundOnUIOpen(EntityUid eUI, BaseEmitSoundComponent component, AfterActivatableUIOpenEvent arg)
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{
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TryEmitSound(component);
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}
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private void TryEmitSound(BaseEmitSoundComponent component)
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{
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var audioParams = component.AudioParams.WithPitchScale((float) _random.NextGaussian(1, component.PitchVariation));
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SoundSystem.Play(Filter.Pvs(component.Owner, entityManager: EntityManager), component.Sound.GetSound(), component.Owner, audioParams);
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}
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}
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}
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