108 lines
4.4 KiB
C#
108 lines
4.4 KiB
C#
using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.Controls;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Alert;
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using NUnit.Framework;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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{
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[TestFixture]
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[TestOf(typeof(ClientAlertsComponent))]
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[TestOf(typeof(ServerAlertsComponent))]
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public class AlertsComponentTests : ContentIntegrationTest
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{
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[Test]
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public async Task AlertsTest()
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{
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var (client, server) = await StartConnectedServerClientPair();
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await server.WaitIdleAsync();
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await client.WaitIdleAsync();
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var serverPlayerManager = server.ResolveDependency<Robust.Server.Interfaces.Player.IPlayerManager>();
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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Assert.NotNull(playerEnt);
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var alertsComponent = playerEnt.GetComponent<ServerAlertsComponent>();
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Assert.NotNull(alertsComponent);
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// show 2 alerts
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alertsComponent.ShowAlert(AlertType.Debug1);
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alertsComponent.ShowAlert(AlertType.Debug2);
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});
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await server.WaitRunTicks(5);
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await client.WaitRunTicks(5);
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var clientPlayerMgr = client.ResolveDependency<IPlayerManager>();
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var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
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await client.WaitAssertion(() =>
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{
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var local = clientPlayerMgr.LocalPlayer;
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Assert.NotNull(local);
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var controlled = local.ControlledEntity;
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Assert.NotNull(controlled);
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var alertsComponent = controlled.GetComponent<ClientAlertsComponent>();
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Assert.NotNull(alertsComponent);
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// find the alertsui
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var alertsUI =
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clientUIMgr.StateRoot.Children.FirstOrDefault(c => c is AlertsUI) as AlertsUI;
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Assert.NotNull(alertsUI);
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// we should be seeing 3 alerts - our health, and the 2 debug alerts, in a specific order.
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Assert.That(alertsUI.Grid.ChildCount, Is.GreaterThanOrEqualTo(3));
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var alertControls = alertsUI.Grid.Children.Select(c => (AlertControl) c);
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var alertIDs = alertControls.Select(ac => ac.Alert.AlertType).ToArray();
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var expectedIDs = new [] {AlertType.HumanHealth, AlertType.Debug1, AlertType.Debug2};
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Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
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});
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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Assert.NotNull(playerEnt);
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var alertsComponent = playerEnt.GetComponent<ServerAlertsComponent>();
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Assert.NotNull(alertsComponent);
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alertsComponent.ClearAlert(AlertType.Debug1);
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});
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await server.WaitRunTicks(5);
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await client.WaitRunTicks(5);
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await client.WaitAssertion(() =>
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{
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var local = clientPlayerMgr.LocalPlayer;
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Assert.NotNull(local);
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var controlled = local.ControlledEntity;
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Assert.NotNull(controlled);
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var alertsComponent = controlled.GetComponent<ClientAlertsComponent>();
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Assert.NotNull(alertsComponent);
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// find the alertsui
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var alertsUI =
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clientUIMgr.StateRoot.Children.FirstOrDefault(c => c is AlertsUI) as AlertsUI;
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Assert.NotNull(alertsUI);
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// we should be seeing 2 alerts now because one was cleared
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Assert.That(alertsUI.Grid.ChildCount, Is.GreaterThanOrEqualTo(2));
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var alertControls = alertsUI.Grid.Children.Select(c => (AlertControl) c);
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var alertIDs = alertControls.Select(ac => ac.Alert.AlertType).ToArray();
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var expectedIDs = new [] {AlertType.HumanHealth, AlertType.Debug2};
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Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
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});
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}
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}
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}
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