Files
tbd-station-14/Content.Shared/Timing/UseDelayComponent.cs
2022-02-08 19:42:49 +11:00

30 lines
783 B
C#

using System;
using System.Threading;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Timing
{
/// <summary>
/// Timer that creates a cooldown each time an object is activated/used
/// </summary>
[RegisterComponent]
public sealed class UseDelayComponent : Component
{
[ViewVariables]
public TimeSpan LastUseTime;
[ViewVariables]
[DataField("delay")]
public float Delay = 1;
[ViewVariables]
public float Elapsed = 0f;
public CancellationTokenSource? CancellationTokenSource;
public bool ActiveDelay => CancellationTokenSource is { Token: { IsCancellationRequested: false } };
}
}