Files
tbd-station-14/Content.Server/Spawners/Components/ConditionalSpawnerComponent.cs
2022-02-08 19:42:49 +11:00

27 lines
1007 B
C#

using System.Collections.Generic;
using Content.Server.GameTicking.Rules;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
using Robust.Shared.ViewVariables;
namespace Content.Server.Spawners.Components
{
[RegisterComponent]
public class ConditionalSpawnerComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("prototypes", customTypeSerializer:typeof(PrototypeIdListSerializer<EntityPrototype>))]
public List<string> Prototypes { get; set; } = new();
[ViewVariables(VVAccess.ReadWrite)]
[DataField("gameRules", customTypeSerializer:typeof(PrototypeIdListSerializer<GameRulePrototype>))]
public readonly List<string> GameRules = new();
[ViewVariables(VVAccess.ReadWrite)]
[DataField("chance")]
public float Chance { get; set; } = 1.0f;
}
}