12 lines
284 B
C#
12 lines
284 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Explosion.Components
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{
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[RegisterComponent]
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public class OnUseTimerTriggerComponent : Component
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{
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[DataField("delay")] public float Delay = 0f;
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}
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}
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