Files
tbd-station-14/Content.Client/GameObjects/Components/Wires/WiresBoundUserInterface.cs
Pieter-Jan Briers 195c16d800 Wire hacking is now fancy.
1. new UI
2. wires are correctly randomized.
3. wires layouts
are shared across machines in the same round.
2020-05-27 15:24:07 +02:00

43 lines
1.1 KiB
C#

using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using static Content.Shared.GameObjects.Components.SharedWiresComponent;
namespace Content.Client.GameObjects.Components.Wires
{
public class WiresBoundUserInterface : BoundUserInterface
{
public WiresBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
private WiresMenu _menu;
protected override void Open()
{
base.Open();
_menu = new WiresMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
_menu.Populate((WiresBoundUserInterfaceState) state);
}
public void PerformAction(int id, WiresAction action)
{
SendMessage(new WiresActionMessage(id, action));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_menu.Close();
}
}
}