317 lines
11 KiB
C#
317 lines
11 KiB
C#
using System;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using System.Linq;
|
|
using Content.Server.Hands.Components;
|
|
using Content.Server.Interaction;
|
|
using Content.Server.Inventory.Components;
|
|
using Content.Server.Items;
|
|
using Content.Server.Stack;
|
|
using Content.Server.Storage.Components;
|
|
using Content.Server.Throwing;
|
|
using Content.Shared.Examine;
|
|
using Content.Shared.Hands;
|
|
using Content.Shared.Hands.Components;
|
|
using Content.Shared.Input;
|
|
using Content.Shared.Notification.Managers;
|
|
using Content.Shared.Physics.Pull;
|
|
using JetBrains.Annotations;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Input.Binding;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Players;
|
|
using Robust.Shared.Utility;
|
|
using static Content.Shared.Inventory.EquipmentSlotDefines;
|
|
|
|
namespace Content.Server.Hands
|
|
{
|
|
[UsedImplicitly]
|
|
internal sealed class HandsSystem : SharedHandsSystem
|
|
{
|
|
[Dependency] private readonly InteractionSystem _interactionSystem = default!;
|
|
[Dependency] private readonly StackSystem _stackSystem = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<HandsComponent, ExaminedEvent>(HandleExamined);
|
|
SubscribeNetworkEvent<ActivateInHandMsg>(HandleActivateInHand);
|
|
SubscribeNetworkEvent<ClientInteractUsingInHandMsg>(HandleInteractUsingInHand);
|
|
SubscribeNetworkEvent<UseInHandMsg>(HandleUseInHand);
|
|
SubscribeNetworkEvent<MoveItemFromHandMsg>(HandleMoveItemFromHand);
|
|
|
|
SubscribeLocalEvent<HandsComponent, PullAttemptMessage>(HandlePullAttempt);
|
|
SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
|
|
SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped);
|
|
|
|
CommandBinds.Builder
|
|
.Bind(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem))
|
|
.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
|
|
.Bind(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack))
|
|
.Bind(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt))
|
|
.Bind(ContentKeyFunctions.SwapHands, InputCmdHandler.FromDelegate(SwapHandsPressed, handle: false))
|
|
.Bind(ContentKeyFunctions.Drop, new PointerInputCmdHandler(DropPressed))
|
|
.Register<HandsSystem>();
|
|
}
|
|
|
|
private static void HandlePullAttempt(EntityUid uid, HandsComponent component, PullAttemptMessage args)
|
|
{
|
|
// Cancel pull if all hands full.
|
|
if (component.Hands.All(hand => !hand.IsEmpty))
|
|
args.Cancelled = true;
|
|
}
|
|
|
|
private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
|
|
{
|
|
foreach (var handName in component.ActivePriorityEnumerable())
|
|
{
|
|
var hand = component.GetHand(handName);
|
|
if (!hand.IsEmpty)
|
|
continue;
|
|
|
|
var pos = component.Owner.Transform.Coordinates;
|
|
var virtualPull = EntityManager.SpawnEntity("HandVirtualPull", pos);
|
|
var virtualPullComp = virtualPull.GetComponent<HandVirtualPullComponent>();
|
|
virtualPullComp.PulledEntity = args.Pulled.Owner.Uid;
|
|
component.PutEntityIntoHand(hand, virtualPull);
|
|
return;
|
|
}
|
|
|
|
DebugTools.Assert("Unable to find available hand when starting pulling??");
|
|
}
|
|
|
|
private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
|
|
{
|
|
// Try find hand that is doing this pull.
|
|
// and clear it.
|
|
foreach (var hand in component.Hands)
|
|
{
|
|
if (hand.HeldEntity == null
|
|
|| !hand.HeldEntity.TryGetComponent(out HandVirtualPullComponent? virtualPull)
|
|
|| virtualPull.PulledEntity != args.Pulled.Owner.Uid)
|
|
continue;
|
|
|
|
hand.HeldEntity.Delete();
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void SwapHandsPressed(ICommonSession? session)
|
|
{
|
|
var player = session?.AttachedEntity;
|
|
|
|
if (player == null)
|
|
return;
|
|
|
|
if (!player.TryGetComponent(out SharedHandsComponent? hands))
|
|
return;
|
|
|
|
if (!hands.TryGetSwapHandsResult(out var nextHand))
|
|
return;
|
|
|
|
hands.ActiveHand = nextHand;
|
|
}
|
|
|
|
private bool DropPressed(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
|
|
{
|
|
var player = session?.AttachedEntity;
|
|
|
|
if (player == null)
|
|
return false;
|
|
|
|
if (!player.TryGetComponent(out SharedHandsComponent? hands))
|
|
return false;
|
|
|
|
var activeHand = hands.ActiveHand;
|
|
|
|
if (activeHand == null)
|
|
return false;
|
|
|
|
hands.TryDropHand(activeHand, coords);
|
|
return false;
|
|
}
|
|
|
|
private void HandleMoveItemFromHand(MoveItemFromHandMsg msg, EntitySessionEventArgs args)
|
|
{
|
|
if (!TryGetHandsComp(args.SenderSession, out var hands))
|
|
return;
|
|
|
|
hands.TryMoveHeldEntityToActiveHand(msg.HandName);
|
|
}
|
|
|
|
private void HandleUseInHand(UseInHandMsg msg, EntitySessionEventArgs args)
|
|
{
|
|
if (!TryGetHandsComp(args.SenderSession, out var hands))
|
|
return;
|
|
|
|
hands.UseActiveHeldEntity();
|
|
}
|
|
|
|
private void HandleInteractUsingInHand(ClientInteractUsingInHandMsg msg, EntitySessionEventArgs args)
|
|
{
|
|
if (!TryGetHandsComp(args.SenderSession, out var hands))
|
|
return;
|
|
|
|
hands.InteractHandWithActiveHand(msg.HandName);
|
|
}
|
|
|
|
public override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
|
|
CommandBinds.Unregister<HandsSystem>();
|
|
}
|
|
|
|
private void HandleActivateInHand(ActivateInHandMsg msg, EntitySessionEventArgs args)
|
|
{
|
|
if (!TryGetHandsComp(args.SenderSession, out var hands))
|
|
return;
|
|
|
|
hands.ActivateHeldEntity(msg.HandName);
|
|
}
|
|
|
|
protected override void DropAllItemsInHands(IEntity entity, bool doMobChecks = true)
|
|
{
|
|
base.DropAllItemsInHands(entity, doMobChecks);
|
|
|
|
if (!entity.TryGetComponent(out IHandsComponent? hands)) return;
|
|
|
|
foreach (var heldItem in hands.GetAllHeldItems())
|
|
{
|
|
hands.Drop(heldItem.Owner, doMobChecks, intentional:false);
|
|
}
|
|
}
|
|
|
|
//TODO: Actually shows all items/clothing/etc.
|
|
private void HandleExamined(EntityUid uid, HandsComponent component, ExaminedEvent args)
|
|
{
|
|
foreach (var inhand in component.GetAllHeldItems())
|
|
{
|
|
args.Message.AddText($"\n{Loc.GetString("comp-hands-examine", ("user", component.Owner), ("item", inhand.Owner))}");
|
|
}
|
|
}
|
|
|
|
private static bool TryGetHandsComp(
|
|
ICommonSession? session,
|
|
[NotNullWhen(true)] out SharedHandsComponent? hands)
|
|
{
|
|
hands = default;
|
|
|
|
if (session is not IPlayerSession playerSession)
|
|
return false;
|
|
|
|
var playerEnt = playerSession.AttachedEntity;
|
|
|
|
if (playerEnt == null || !playerEnt.IsValid())
|
|
return false;
|
|
|
|
return playerEnt.TryGetComponent(out hands);
|
|
}
|
|
|
|
private void HandleActivateItem(ICommonSession? session)
|
|
{
|
|
if (!TryGetHandsComp(session, out var hands))
|
|
return;
|
|
|
|
hands.UseActiveHeldEntity();
|
|
}
|
|
|
|
private bool HandleThrowItem(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
|
|
{
|
|
if (session is not IPlayerSession playerSession)
|
|
return false;
|
|
|
|
var playerEnt = playerSession.AttachedEntity;
|
|
|
|
if (playerEnt == null || !playerEnt.IsValid() || !playerEnt.TryGetComponent(out SharedHandsComponent? hands))
|
|
return false;
|
|
|
|
if (!hands.TryGetActiveHeldEntity(out var throwEnt))
|
|
return false;
|
|
|
|
if (!_interactionSystem.TryThrowInteraction(hands.Owner, throwEnt))
|
|
return false;
|
|
|
|
if (throwEnt.TryGetComponent(out StackComponent? stack) && stack.Count > 1 && stack.ThrowIndividually)
|
|
{
|
|
var splitStack = _stackSystem.Split(throwEnt.Uid, stack, 1, playerEnt.Transform.Coordinates);
|
|
|
|
if (splitStack == null)
|
|
return false;
|
|
|
|
throwEnt = splitStack;
|
|
}
|
|
else if (!hands.TryDropEntityToFloor(throwEnt))
|
|
return false;
|
|
|
|
var direction = coords.ToMapPos(EntityManager) - playerEnt.Transform.WorldPosition;
|
|
if (direction == Vector2.Zero)
|
|
return true;
|
|
|
|
direction = direction.Normalized * Math.Min(direction.Length, hands.ThrowRange);
|
|
|
|
var throwStrength = hands.ThrowForceMultiplier;
|
|
throwEnt.TryThrow(direction, throwStrength, playerEnt);
|
|
|
|
return true;
|
|
}
|
|
|
|
private void HandleSmartEquipBackpack(ICommonSession? session)
|
|
{
|
|
HandleSmartEquip(session, Slots.BACKPACK);
|
|
}
|
|
|
|
private void HandleSmartEquipBelt(ICommonSession? session)
|
|
{
|
|
HandleSmartEquip(session, Slots.BELT);
|
|
}
|
|
|
|
private void HandleSmartEquip(ICommonSession? session, Slots equipmentSlot)
|
|
{
|
|
if (session is not IPlayerSession playerSession)
|
|
return;
|
|
|
|
var plyEnt = playerSession.AttachedEntity;
|
|
|
|
if (plyEnt == null || !plyEnt.IsValid())
|
|
return;
|
|
|
|
if (!plyEnt.TryGetComponent(out SharedHandsComponent? hands) ||
|
|
!plyEnt.TryGetComponent(out InventoryComponent? inventory))
|
|
return;
|
|
|
|
if (!inventory.TryGetSlotItem(equipmentSlot, out ItemComponent? equipmentItem) ||
|
|
!equipmentItem.Owner.TryGetComponent(out ServerStorageComponent? storageComponent))
|
|
{
|
|
plyEnt.PopupMessage(Loc.GetString("hands-system-missing-equipment-slot", ("slotName", SlotNames[equipmentSlot].ToLower())));
|
|
return;
|
|
}
|
|
|
|
if (hands.ActiveHandIsHoldingEntity())
|
|
{
|
|
storageComponent.PlayerInsertHeldEntity(plyEnt);
|
|
}
|
|
else if (storageComponent.StoredEntities != null)
|
|
{
|
|
if (storageComponent.StoredEntities.Count == 0)
|
|
{
|
|
plyEnt.PopupMessage(Loc.GetString("hands-system-empty-equipment-slot", ("slotName", SlotNames[equipmentSlot].ToLower())));
|
|
}
|
|
else
|
|
{
|
|
var lastStoredEntity = Enumerable.Last(storageComponent.StoredEntities);
|
|
if (storageComponent.Remove(lastStoredEntity))
|
|
{
|
|
if (!hands.TryPickupEntityToActiveHand(lastStoredEntity))
|
|
lastStoredEntity.Transform.Coordinates = plyEnt.Transform.Coordinates;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|