Files
tbd-station-14/Content.Server/Damage/DamageOnHighSpeedImpactSystem.cs
Galactic Chimp f531c65a0b Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts:
#	Content.Server/Actions/Actions/DisarmAction.cs
#	Content.Server/Actions/Actions/ScreamAction.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
#	Content.Server/Explosion/Components/FlashExplosiveComponent.cs
#	Content.Server/Physics/Controllers/MoverController.cs
#	Content.Server/Portal/Components/PortalComponent.cs
#	Content.Server/Portal/Components/TeleporterComponent.cs
#	Content.Server/Projectiles/Components/ProjectileComponent.cs
#	Content.Server/Singularity/Components/EmitterComponent.cs
#	Content.Server/Sound/EmitSoundSystem.cs
#	Content.Server/Stunnable/Components/StunbatonComponent.cs
#	Content.Server/Tools/Components/MultitoolComponent.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Shared/Gravity/GravityComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
#	Content.Shared/Maps/ContentTileDefinition.cs
#	Content.Shared/Slippery/SlipperyComponent.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00

54 lines
2.0 KiB
C#

using Content.Server.Damage.Components;
using Content.Server.Stunnable.Components;
using Content.Shared.Audio;
using Content.Shared.Damage.Components;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Damage
{
[UsedImplicitly]
internal sealed class DamageOnHighSpeedImpactSystem: EntitySystem
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageOnHighSpeedImpactComponent, StartCollideEvent>(HandleCollide);
}
private void HandleCollide(EntityUid uid, DamageOnHighSpeedImpactComponent component, StartCollideEvent args)
{
if (!ComponentManager.TryGetComponent(uid, out IDamageableComponent? damageable)) return;
var otherBody = args.OtherFixture.Body.Owner;
var speed = args.OurFixture.Body.LinearVelocity.Length;
if (speed < component.MinimumSpeed) return;
if (component.SoundHit.TryGetSound(out var soundHit))
SoundSystem.Play(Filter.Pvs(otherBody), soundHit, otherBody, AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
if ((_gameTiming.CurTime - component.LastHit).TotalSeconds < component.DamageCooldown)
return;
component.LastHit = _gameTiming.CurTime;
var damage = (int) (component.BaseDamage * (speed / component.MinimumSpeed) * component.Factor);
if (ComponentManager.TryGetComponent(uid, out StunnableComponent? stun) && _robustRandom.Prob(component.StunChance))
stun.Stun(component.StunSeconds);
damageable.ChangeDamage(component.Damage, damage, false, args.OtherFixture.Body.Owner);
}
}
}