# Conflicts: # Content.Server/Actions/Actions/DisarmAction.cs # Content.Server/Actions/Actions/ScreamAction.cs # Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs # Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs # Content.Server/Explosion/Components/FlashExplosiveComponent.cs # Content.Server/Physics/Controllers/MoverController.cs # Content.Server/Portal/Components/PortalComponent.cs # Content.Server/Portal/Components/TeleporterComponent.cs # Content.Server/Projectiles/Components/ProjectileComponent.cs # Content.Server/Singularity/Components/EmitterComponent.cs # Content.Server/Sound/EmitSoundSystem.cs # Content.Server/Stunnable/Components/StunbatonComponent.cs # Content.Server/Tools/Components/MultitoolComponent.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Shared/Gravity/GravityComponent.cs # Content.Shared/Light/Component/SharedExpendableLightComponent.cs # Content.Shared/Maps/ContentTileDefinition.cs # Content.Shared/Slippery/SlipperyComponent.cs # Content.Shared/Standing/StandingStateComponent.cs # Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
111 lines
4.6 KiB
C#
111 lines
4.6 KiB
C#
using Content.Server.Act;
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using Content.Server.Interaction;
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using Content.Server.Notification;
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using Content.Server.Weapon.Melee;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Actions.Behaviors;
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using Content.Shared.Actions.Components;
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using Content.Shared.Audio;
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using Content.Shared.Cooldown;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Sound;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Linq;
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namespace Content.Server.Actions.Actions
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{
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[UsedImplicitly]
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[DataDefinition]
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public class DisarmAction : ITargetEntityAction
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{
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[DataField("failProb")] private float _failProb = 0.4f;
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[DataField("pushProb")] private float _pushProb = 0.4f;
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[DataField("cooldown")] private float _cooldown = 1.5f;
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[ViewVariables]
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[DataField("punchMissSound")]
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private SoundSpecifier PunchMissSound { get; } = new SoundPathSpecifier("/Audio/Weapons/punchmiss.ogg");
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[ViewVariables]
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[DataField("disarmSuccessSound")]
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private SoundSpecifier DisarmSuccessSound { get; } = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
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public void DoTargetEntityAction(TargetEntityActionEventArgs args)
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{
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var disarmedActs = args.Target.GetAllComponents<IDisarmedAct>().ToArray();
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if (!args.Performer.InRangeUnobstructed(args.Target)) return;
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if (disarmedActs.Length == 0)
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{
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if (args.Performer.TryGetComponent(out ActorComponent? actor))
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{
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// Fall back to a normal interaction with the entity
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var player = actor.PlayerSession;
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var coordinates = args.Target.Transform.Coordinates;
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var target = args.Target.Uid;
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EntitySystem.Get<InteractionSystem>().HandleUseInteraction(player, coordinates, target);
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return;
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}
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return;
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}
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if (!args.Performer.TryGetComponent<SharedActionsComponent>(out var actions)) return;
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if (args.Target == args.Performer || !EntitySystem.Get<ActionBlockerSystem>().CanAttack(args.Performer)) return;
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var random = IoCManager.Resolve<IRobustRandom>();
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var audio = EntitySystem.Get<AudioSystem>();
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var system = EntitySystem.Get<MeleeWeaponSystem>();
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var diff = args.Target.Transform.MapPosition.Position - args.Performer.Transform.MapPosition.Position;
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var angle = Angle.FromWorldVec(diff);
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actions.Cooldown(ActionType.Disarm, Cooldowns.SecondsFromNow(_cooldown));
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if (random.Prob(_failProb))
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{
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if(PunchMissSound.TryGetSound(out var punchMissSound))
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SoundSystem.Play(Filter.Pvs(args.Performer), punchMissSound, args.Performer, AudioHelpers.WithVariation(0.025f));
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args.Performer.PopupMessageOtherClients(Loc.GetString("disarm-action-popup-message-other-clients",
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("performerName", args.Performer.Name),
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("targetName", args.Target.Name)));
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args.Performer.PopupMessageCursor(Loc.GetString("disarm-action-popup-message-cursor",
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("targetName", args.Target.Name)));
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system.SendLunge(angle, args.Performer);
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return;
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}
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system.SendAnimation("disarm", angle, args.Performer, args.Performer, new []{ args.Target });
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var eventArgs = new DisarmedActEventArgs() {Target = args.Target, Source = args.Performer, PushProbability = _pushProb};
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// Sort by priority.
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Array.Sort(disarmedActs, (a, b) => a.Priority.CompareTo(b.Priority));
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foreach (var disarmedAct in disarmedActs)
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{
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if (disarmedAct.Disarmed(eventArgs))
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return;
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}
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if(DisarmSuccessSound.TryGetSound(out var disarmSuccessSound))
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SoundSystem.Play(Filter.Pvs(args.Performer), disarmSuccessSound, args.Performer.Transform.Coordinates, AudioHelpers.WithVariation(0.025f));
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}
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}
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}
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