19 lines
449 B
C#
19 lines
449 B
C#
using Content.Client.Items;
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using Content.Shared.Hands.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Hands
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{
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[UsedImplicitly]
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public sealed class HandVirtualPullSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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Subs.ItemStatus<HandVirtualPullComponent>(_ => new HandVirtualPullItemStatus());
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}
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}
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}
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