Files
tbd-station-14/Content.Server/GameObjects/Components/Chemistry/TransformableContainerComponent.cs
Injazz 4174891c87 some fixes
removes unused interface from DrinkComponent
adds capability to fit inside dispensers for TransformableContainer
removes stomach component from character setup dummy
2020-04-08 17:12:00 +05:00

86 lines
3.1 KiB
C#

using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Chemistry;
using ICSharpCode.SharpZipLib.Zip.Compression;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Chemistry
{
[RegisterComponent]
public class TransformableContainerComponent : Component, ISolutionChange
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
#pragma warning restore 649
public override string Name => "TransformableContainer";
private SpriteSpecifier _initialSprite;
private string _initialName;
private string _initialDescription;
private SpriteComponent _sprite;
private ReagentPrototype _currentReagent;
public override void Initialize()
{
base.Initialize();
_sprite = Owner.GetComponent<SpriteComponent>();
_initialSprite = new SpriteSpecifier.Rsi(new ResourcePath(_sprite.BaseRSIPath), "icon");
_initialName = Owner.Name;
_initialDescription = Owner.Description;
}
protected override void Startup()
{
base.Startup();
Owner.GetComponent<SolutionComponent>().Capabilities |= SolutionCaps.FitsInDispenser;;
}
public void CancelTransformation()
{
_currentReagent = null;
_sprite.LayerSetSprite(0, _initialSprite);
Owner.Name = _initialName;
//Owner.Description = _initialDescription;
}
void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
{
var solution = eventArgs.Owner.GetComponent<SolutionComponent>();
//Transform container into initial state when emptied
if (_currentReagent != null && solution.ReagentList.Count == 0)
{
CancelTransformation();
}
//the biggest reagent in the solution decides the appearance
var reagentId = solution.GetMajorReagentId();
//If biggest reagent didn't changed - don't change anything at all
if (_currentReagent != null && _currentReagent.ID == reagentId)
{
return;
}
//Only reagents with spritePath property can change appearance of transformable containers!
if (!string.IsNullOrWhiteSpace(reagentId) &&
_prototypeManager.TryIndex(reagentId, out ReagentPrototype proto) &&
!string.IsNullOrWhiteSpace(proto.SpriteReplacementPath))
{
var spriteSpec = new SpriteSpecifier.Rsi(new ResourcePath("Objects/Drinks/" + proto.SpriteReplacementPath),"icon");
_sprite.LayerSetSprite(0, spriteSpec);
Owner.Name = proto.Name + " glass";
//Owner.Description = proto.Description;
_currentReagent = proto;
}
}
}
}