Files
tbd-station-14/Content.Server/EntryPoint.cs
Víctor Aguilera Puerto ba8b495ec0 Adds Research, unlockable technologies, Protolathes... (#264)
* Work on Research so far
More work on UI...
Fix ResearchClient and Protolathe UI stuff.
Fix infinite select -> request state -> select -> ... loop
Add UI to ResearchClient, etc.
Technology Database states, and a bit of work on the research console ui
A bit of work on Research Console UI
Protolathe sync
Stuff that actually does things
Protolathe databases yay
Alright got my motivation back
Yeah, no. It's almost 3 AM already
Fix serialization bug again
More work on stuff
Stuff
Adds files for most new components/systems.

* Protolathes actually work now

* Research. Just Research.

* Adds icons from Eris.

* Address reviews

* Change LatheMenu resize behaviour

* Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Client/Research/ResearchConsoleMenu.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Move IoC Resolve out of for loop

* Address review

* Localize stuff
2019-09-03 22:51:19 +02:00

86 lines
2.5 KiB
C#

using Content.Server.Chat;
using Content.Server.GameTicking;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.Interfaces;
using Robust.Server.Interfaces.Player;
using Robust.Shared.ContentPack;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Log;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Timing;
namespace Content.Server
{
public class EntryPoint : GameServer
{
private IGameTicker _gameTicker;
private StatusShell _statusShell;
/// <inheritdoc />
public override void Init()
{
base.Init();
var factory = IoCManager.Resolve<IComponentFactory>();
factory.DoAutoRegistrations();
var registerIgnore = new[]
{
"ConstructionGhost",
"IconSmooth",
"SubFloorHide",
"LowWall",
"Window",
"CharacterInfo",
};
foreach (var ignoreName in registerIgnore)
{
factory.RegisterIgnore(ignoreName);
}
IoCManager.Register<ISharedNotifyManager, ServerNotifyManager>();
IoCManager.Register<IServerNotifyManager, ServerNotifyManager>();
IoCManager.Register<IGameTicker, GameTicker>();
IoCManager.Register<IChatManager, ChatManager>();
IoCManager.Register<IMoMMILink, MoMMILink>();
if (TestingCallbacks != null)
{
var cast = (ServerModuleTestingCallbacks) TestingCallbacks;
cast.ServerBeforeIoC?.Invoke();
}
IoCManager.BuildGraph();
_gameTicker = IoCManager.Resolve<IGameTicker>();
IoCManager.Resolve<IServerNotifyManager>().Initialize();
IoCManager.Resolve<IChatManager>().Initialize();
var playerManager = IoCManager.Resolve<IPlayerManager>();
_statusShell = new StatusShell();
var logManager = IoCManager.Resolve<ILogManager>();
logManager.GetSawmill("Storage").Level = LogLevel.Info;
}
public override void PostInit()
{
base.PostInit();
_gameTicker.Initialize();
}
public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
{
base.Update(level, frameEventArgs);
_gameTicker.Update(frameEventArgs);
}
}
}