Files
tbd-station-14/Content.Shared/Rotatable/FlippableComponent.cs
DrSmugleaf 06581a0045 Fix rotate verbs not being predicted (#38165)
* Fix rotate verbs not being predicted

* fixes

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-02 17:34:36 -07:00

18 lines
539 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Rotatable;
/// <summary>
/// Allows an entity to be flipped (mirrored) by using a verb.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FlippableComponent : Component
{
/// <summary>
/// Entity to replace this entity with when the current one is 'flipped'.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public EntProtoId MirrorEntity = default!;
}