* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing
19 lines
781 B
C#
19 lines
781 B
C#
using Content.Shared.Objectives.Components;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Objectives;
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/// <summary>
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/// Info about objectives visible in the character menu and on round end.
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/// Description and icon are displayed only in the character menu.
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/// Progress is a percentage from 0.0 to 1.0.
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/// </summary>
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/// <remarks>
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/// All of these fields must eventually be set by condition event handlers.
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/// Everything but progress can be set to static data in yaml on the entity and <see cref="ObjectiveComponent"/>.
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/// If anything is null it will be logged and return null.
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/// </remarks>
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[Serializable, NetSerializable]
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public record struct ObjectiveInfo(string Title, string Description, SpriteSpecifier Icon, float Progress);
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