Files
tbd-station-14/Content.Shared/GameObjects/Components/Power/SharedPowerDeviceComponent.cs
Pieter-Jan Briers 9a38577a18 Improve autolathe & protolathe visuals.
Used correct Eris autolathe sprite.
Gave them an unlit layer.
2019-10-14 09:57:57 +02:00

12 lines
207 B
C#

using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{
[Serializable, NetSerializable]
public enum PowerDeviceVisuals
{
Powered
}
}