270 lines
8.6 KiB
C#
270 lines
8.6 KiB
C#
using System.Linq;
|
|
using System.Threading;
|
|
using Content.Client.Actions;
|
|
using Content.Client.GameTicking.Managers;
|
|
using Content.Client.Message;
|
|
using Content.Shared.FixedPoint;
|
|
using Content.Shared.Store;
|
|
using Robust.Client.AutoGenerated;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Client.Graphics;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Client.UserInterface.CustomControls;
|
|
using Robust.Client.UserInterface.XAML;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Client.Store.Ui;
|
|
|
|
[GenerateTypedNameReferences]
|
|
public sealed partial class StoreMenu : DefaultWindow
|
|
{
|
|
[Dependency] private readonly IEntityManager _entityManager = default!;
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
|
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
|
|
private readonly ClientGameTicker _gameTicker;
|
|
|
|
private StoreWithdrawWindow? _withdrawWindow;
|
|
|
|
public event Action<BaseButton.ButtonEventArgs, ListingData>? OnListingButtonPressed;
|
|
public event Action<BaseButton.ButtonEventArgs, string>? OnCategoryButtonPressed;
|
|
public event Action<BaseButton.ButtonEventArgs, string, int>? OnWithdrawAttempt;
|
|
public event Action<BaseButton.ButtonEventArgs>? OnRefreshButtonPressed;
|
|
|
|
public Dictionary<string, FixedPoint2> Balance = new();
|
|
public string CurrentCategory = string.Empty;
|
|
|
|
public StoreMenu(string name)
|
|
{
|
|
RobustXamlLoader.Load(this);
|
|
IoCManager.InjectDependencies(this);
|
|
|
|
_gameTicker = _entitySystem.GetEntitySystem<ClientGameTicker>();
|
|
|
|
WithdrawButton.OnButtonDown += OnWithdrawButtonDown;
|
|
RefreshButton.OnButtonDown += OnRefreshButtonDown;
|
|
if (Window != null)
|
|
Window.Title = name;
|
|
}
|
|
|
|
public void UpdateBalance(Dictionary<string, FixedPoint2> balance)
|
|
{
|
|
Balance = balance;
|
|
|
|
var currency = balance.ToDictionary(type =>
|
|
(type.Key, type.Value), type => _prototypeManager.Index<CurrencyPrototype>(type.Key));
|
|
|
|
var balanceStr = string.Empty;
|
|
foreach (var ((type, amount),proto) in currency)
|
|
{
|
|
balanceStr += Loc.GetString("store-ui-balance-display", ("amount", amount),
|
|
("currency", Loc.GetString(proto.DisplayName, ("amount", 1))));
|
|
}
|
|
|
|
BalanceInfo.SetMarkup(balanceStr.TrimEnd());
|
|
|
|
var disabled = true;
|
|
foreach (var type in currency)
|
|
{
|
|
if (type.Value.CanWithdraw && type.Value.Cash != null && type.Key.Item2 > 0)
|
|
disabled = false;
|
|
}
|
|
|
|
WithdrawButton.Disabled = disabled;
|
|
}
|
|
|
|
public void UpdateListing(List<ListingData> listings)
|
|
{
|
|
var sorted = listings.OrderBy(l => l.Priority).ThenBy(l => l.Cost.Values.Sum());
|
|
|
|
|
|
// should probably chunk these out instead. to-do if this clogs the internet tubes.
|
|
// maybe read clients prototypes instead?
|
|
ClearListings();
|
|
foreach (var item in sorted)
|
|
{
|
|
AddListingGui(item);
|
|
}
|
|
}
|
|
|
|
public void SetFooterVisibility(bool visible)
|
|
{
|
|
TraitorFooter.Visible = visible;
|
|
}
|
|
|
|
|
|
private void OnRefreshButtonDown(BaseButton.ButtonEventArgs args)
|
|
{
|
|
OnRefreshButtonPressed?.Invoke(args);
|
|
}
|
|
|
|
private void OnWithdrawButtonDown(BaseButton.ButtonEventArgs args)
|
|
{
|
|
// check if window is already open
|
|
if (_withdrawWindow != null && _withdrawWindow.IsOpen)
|
|
{
|
|
_withdrawWindow.MoveToFront();
|
|
return;
|
|
}
|
|
|
|
// open a new one
|
|
_withdrawWindow = new StoreWithdrawWindow();
|
|
_withdrawWindow.OpenCentered();
|
|
|
|
_withdrawWindow.CreateCurrencyButtons(Balance);
|
|
_withdrawWindow.OnWithdrawAttempt += OnWithdrawAttempt;
|
|
}
|
|
|
|
private void AddListingGui(ListingData listing)
|
|
{
|
|
if (!listing.Categories.Contains(CurrentCategory))
|
|
return;
|
|
|
|
var listingName = Loc.GetString(listing.Name);
|
|
var listingDesc = Loc.GetString(listing.Description);
|
|
var listingPrice = listing.Cost;
|
|
var canBuy = CanBuyListing(Balance, listingPrice);
|
|
|
|
var spriteSys = _entityManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
|
|
|
|
Texture? texture = null;
|
|
if (listing.Icon != null)
|
|
texture = spriteSys.Frame0(listing.Icon);
|
|
|
|
if (listing.ProductEntity != null)
|
|
{
|
|
if (texture == null)
|
|
texture = spriteSys.GetPrototypeIcon(listing.ProductEntity).Default;
|
|
|
|
var proto = _prototypeManager.Index<EntityPrototype>(listing.ProductEntity);
|
|
if (listingName == string.Empty)
|
|
listingName = proto.Name;
|
|
if (listingDesc == string.Empty)
|
|
listingDesc = proto.Description;
|
|
}
|
|
else if (listing.ProductAction != null)
|
|
{
|
|
var actionId = _entityManager.Spawn(listing.ProductAction);
|
|
if (_entityManager.System<ActionsSystem>().TryGetActionData(actionId, out var action) &&
|
|
action.Icon != null)
|
|
{
|
|
texture = spriteSys.Frame0(action.Icon);
|
|
}
|
|
}
|
|
var listingInStock = ListingInStock(listing);
|
|
if (listingInStock != GetListingPriceString(listing))
|
|
{
|
|
listingName += " (Out of stock)";
|
|
canBuy = false;
|
|
}
|
|
|
|
var newListing = new StoreListingControl(listingName, listingDesc, listingInStock, canBuy, texture);
|
|
newListing.StoreItemBuyButton.OnButtonDown += args
|
|
=> OnListingButtonPressed?.Invoke(args, listing);
|
|
|
|
StoreListingsContainer.AddChild(newListing);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return time until available or the cost.
|
|
/// </summary>
|
|
/// <param name="listing"></param>
|
|
/// <returns></returns>
|
|
public string ListingInStock(ListingData listing)
|
|
{
|
|
var stationTime = _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan);
|
|
|
|
TimeSpan restockTimeSpan = TimeSpan.FromMinutes(listing.RestockTime);
|
|
if (restockTimeSpan > stationTime)
|
|
{
|
|
var timeLeftToBuy = stationTime - restockTimeSpan;
|
|
return timeLeftToBuy.Duration().ToString(@"mm\:ss");
|
|
}
|
|
|
|
return GetListingPriceString(listing);
|
|
}
|
|
public bool CanBuyListing(Dictionary<string, FixedPoint2> currency, Dictionary<string, FixedPoint2> price)
|
|
{
|
|
foreach (var type in price)
|
|
{
|
|
if (!currency.ContainsKey(type.Key))
|
|
return false;
|
|
|
|
if (currency[type.Key] < type.Value)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public string GetListingPriceString(ListingData listing)
|
|
{
|
|
var text = string.Empty;
|
|
if (listing.Cost.Count < 1)
|
|
text = Loc.GetString("store-currency-free");
|
|
else
|
|
{
|
|
foreach (var (type, amount) in listing.Cost)
|
|
{
|
|
var currency = _prototypeManager.Index<CurrencyPrototype>(type);
|
|
text += Loc.GetString("store-ui-price-display", ("amount", amount),
|
|
("currency", Loc.GetString(currency.DisplayName, ("amount", amount))));
|
|
}
|
|
}
|
|
|
|
return text.TrimEnd();
|
|
}
|
|
|
|
private void ClearListings()
|
|
{
|
|
StoreListingsContainer.Children.Clear();
|
|
}
|
|
|
|
public void PopulateStoreCategoryButtons(HashSet<ListingData> listings)
|
|
{
|
|
var allCategories = new List<StoreCategoryPrototype>();
|
|
foreach (var listing in listings)
|
|
{
|
|
foreach (var cat in listing.Categories)
|
|
{
|
|
var proto = _prototypeManager.Index<StoreCategoryPrototype>(cat);
|
|
if (!allCategories.Contains(proto))
|
|
allCategories.Add(proto);
|
|
}
|
|
}
|
|
|
|
allCategories = allCategories.OrderBy(c => c.Priority).ToList();
|
|
|
|
if (CurrentCategory == string.Empty && allCategories.Count > 0)
|
|
CurrentCategory = allCategories.First().ID;
|
|
|
|
if (allCategories.Count <= 1)
|
|
return;
|
|
|
|
CategoryListContainer.Children.Clear();
|
|
|
|
foreach (var proto in allCategories)
|
|
{
|
|
var catButton = new StoreCategoryButton
|
|
{
|
|
Text = Loc.GetString(proto.Name),
|
|
Id = proto.ID
|
|
};
|
|
|
|
catButton.OnPressed += args => OnCategoryButtonPressed?.Invoke(args, catButton.Id);
|
|
CategoryListContainer.AddChild(catButton);
|
|
}
|
|
}
|
|
|
|
public override void Close()
|
|
{
|
|
base.Close();
|
|
_withdrawWindow?.Close();
|
|
}
|
|
|
|
private sealed class StoreCategoryButton : Button
|
|
{
|
|
public string? Id;
|
|
}
|
|
}
|