14 lines
345 B
C#
14 lines
345 B
C#
using Robust.Shared.GameStates;
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namespace Content.Server.Damage.Components;
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/// <summary>
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/// Applies stamina damage when colliding with an entity.
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/// </summary>
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[RegisterComponent]
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public sealed class StaminaDamageOnCollideComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("damage")]
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public float Damage = 55f;
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}
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