Files
tbd-station-14/Content.Shared/EntityEffects/Effects/Transform/PopupMessageEntityEffectSystem.cs
Princess Cheeseballs 4059c29ebc Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-10-12 21:23:42 +00:00

65 lines
2.0 KiB
C#

using Content.Shared.Popups;
using Robust.Shared.Network;
using Robust.Shared.Random;
namespace Content.Shared.EntityEffects.Effects.Transform;
/// <summary>
/// Creates a text popup to appear at this entity's coordinates.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class PopupMessageEntityEffectSystem : EntityEffectSystem<TransformComponent, PopupMessage>
{
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
protected override void Effect(Entity<TransformComponent> entity, ref EntityEffectEvent<PopupMessage> args)
{
// TODO: When we get proper random prediction remove this check.
if (_net.IsClient)
return;
var msg = _random.Pick(args.Effect.Messages);
switch (args.Effect.Type)
{
case PopupRecipients.Local:
_popup.PopupEntity(Loc.GetString(msg, ("entity", entity)), entity, entity, args.Effect.VisualType);
break;
case PopupRecipients.Pvs:
_popup.PopupEntity(Loc.GetString(msg, ("entity", entity)), entity, args.Effect.VisualType);
break;
}
}
}
/// <inheritdoc cref="EntityEffect"/>
public sealed partial class PopupMessage : EntityEffectBase<PopupMessage>
{
/// <summary>
/// Array of messages that can popup.
/// Only one is chosen when the effect is applied.
/// </summary>
[DataField(required: true)]
public string[] Messages = default!;
/// <summary>
/// Whether to just the entity we're affecting, or everyone around them.
/// </summary>
[DataField]
public PopupRecipients Type = PopupRecipients.Local;
/// <summary>
/// Size of the popup.
/// </summary>
[DataField]
public PopupType VisualType = PopupType.Small;
}
public enum PopupRecipients
{
Pvs,
Local
}