Files
tbd-station-14/Content.Shared/EntityEffects/Effects/Body/SatiateEntityEffectSystem.cs
Princess Cheeseballs 4059c29ebc Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-10-12 21:23:42 +00:00

64 lines
2.7 KiB
C#

using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.Body;
// TODO: These systems are in the same file since satiation should be one system instead of two. Combine these when that happens.
// TODO: Arguably oxygen saturation should also be added here...
/// <summary>
/// Modifies the thirst level of a given entity, multiplied by scale.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class SatiateThirstEntityEffectsSystem : EntityEffectSystem<ThirstComponent, SatiateThirst>
{
[Dependency] private readonly ThirstSystem _thirst = default!;
protected override void Effect(Entity<ThirstComponent> entity, ref EntityEffectEvent<SatiateThirst> args)
{
_thirst.ModifyThirst(entity, entity.Comp, args.Effect.Factor * args.Scale);
}
}
/// <summary>
/// Modifies the hunger level of a given entity, multiplied by scale.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class SatiateHungerEntityEffectsSystem : EntityEffectSystem<HungerComponent, SatiateHunger>
{
[Dependency] private readonly HungerSystem _hunger = default!;
protected override void Effect(Entity<HungerComponent> entity, ref EntityEffectEvent<SatiateHunger> args)
{
_hunger.ModifyHunger(entity, args.Effect.Factor * args.Scale, entity.Comp);
}
}
/// <summary>
/// A type of <see cref="EntityEffectBase{T}"/> made for satiation effects.
/// </summary>
/// <typeparam name="T">The effect inheriting this BaseEffect</typeparam>
/// <inheritdoc cref="EntityEffect"/>
public abstract partial class Satiate<T> : EntityEffectBase<T> where T : EntityEffectBase<T>
{
public const float AverageSatiation = 3f; // Magic number. Not sure how it was calculated since I didn't make it.
/// <summary>
/// Change in satiation.
/// </summary>
[DataField]
public float Factor = -1.5f;
}
/// <inheritdoc cref="Satiate{T}"/>
public sealed partial class SatiateThirst : Satiate<SatiateThirst>
{
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("entity-effect-guidebook-satiate-thirst", ("chance", Probability), ("relative", Factor / AverageSatiation));
}
/// <inheritdoc cref="Satiate{T}"/>
public sealed partial class SatiateHunger : Satiate<SatiateHunger>
{
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("entity-effect-guidebook-satiate-hunger", ("chance", Probability), ("relative", Factor / AverageSatiation));
}