* LOCKED THE FUCK IN * Forgot this little fella * Crying * All entity effects ported, needs cleanup still * Commit * HEHEHEHAW * Shelve for now * fixe * Big * First big chunk of changes * Big if true * Commit * IT BUILDS!!! * Fix LINTER fails * Cleanup * Scale working, cut down on some evil code * Delete old Entity Effects * Accidentally breaking shit by fixing bugs * Fix a bunch of effects not working * Fix reagent thresholds * Update damage * Wait don't change the gas metabolisms A * Cleanup * more fixes * Eh * Misc fixes and jank * Remove two things, add bullshit, change condition to inverted * Remove unused "Shared" system structure * Namespace fix * merge conflicts/cleanup * More fixes * Guidebook text begins * Shelve * Push * More shit to push * Fix * Fix merg conflicts * BLOOD FOR THE BLOOD GOD!!! * Mild cleanup and lists * Fix localization and comments * Shuffle localization around a bit. * All done? * Nearly everything * Is this the end? * Whoops forgot to remove that TODO * Get rid of some warnings for good measure... * It's done * Should make those virtual in case we want to override them tbqh... * Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Fix test fails real * Add to codeowners * Documentation to everything * Forgot to push whoops * Standardize Condition names * Fix up metabolism a little as a treat * review * add IsServer checks --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
using Content.Shared.Nutrition.Components;
|
|
using Content.Shared.Nutrition.EntitySystems;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.EntityConditions.Conditions.Body;
|
|
|
|
/// <summary>
|
|
/// Returns true if this entity's hunger is within a specified minimum and maximum.
|
|
/// </summary>
|
|
/// <inheritdoc cref="EntityConditionSystem{T, TCondition}"/>
|
|
public sealed partial class TotalHungerEntityConditionSystem : EntityConditionSystem<HungerComponent, HungerCondition>
|
|
{
|
|
[Dependency] private readonly HungerSystem _hunger = default!;
|
|
|
|
protected override void Condition(Entity<HungerComponent> entity, ref EntityConditionEvent<HungerCondition> args)
|
|
{
|
|
var total = _hunger.GetHunger(entity.Comp);
|
|
args.Result = total >= args.Condition.Min && total <= args.Condition.Max;
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc cref="EntityCondition"/>
|
|
public sealed partial class HungerCondition : EntityConditionBase<HungerCondition>
|
|
{
|
|
[DataField]
|
|
public float Min;
|
|
|
|
[DataField]
|
|
public float Max = float.PositiveInfinity;
|
|
|
|
public override string EntityConditionGuidebookText(IPrototypeManager prototype) =>
|
|
Loc.GetString("reagent-effect-condition-guidebook-total-hunger", ("max", float.IsPositiveInfinity(Max) ? int.MaxValue : Max), ("min", Min));
|
|
}
|