* LOCKED THE FUCK IN * Forgot this little fella * Crying * All entity effects ported, needs cleanup still * Commit * HEHEHEHAW * Shelve for now * fixe * Big * First big chunk of changes * Big if true * Commit * IT BUILDS!!! * Fix LINTER fails * Cleanup * Scale working, cut down on some evil code * Delete old Entity Effects * Accidentally breaking shit by fixing bugs * Fix a bunch of effects not working * Fix reagent thresholds * Update damage * Wait don't change the gas metabolisms A * Cleanup * more fixes * Eh * Misc fixes and jank * Remove two things, add bullshit, change condition to inverted * Remove unused "Shared" system structure * Namespace fix * merge conflicts/cleanup * More fixes * Guidebook text begins * Shelve * Push * More shit to push * Fix * Fix merg conflicts * BLOOD FOR THE BLOOD GOD!!! * Mild cleanup and lists * Fix localization and comments * Shuffle localization around a bit. * All done? * Nearly everything * Is this the end? * Whoops forgot to remove that TODO * Get rid of some warnings for good measure... * It's done * Should make those virtual in case we want to override them tbqh... * Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Fix test fails real * Add to codeowners * Documentation to everything * Forgot to push whoops * Standardize Condition names * Fix up metabolism a little as a treat * review * add IsServer checks --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
43 lines
1.7 KiB
C#
43 lines
1.7 KiB
C#
using Content.Shared.Chemistry.Reagent;
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using Content.Shared.EntityEffects;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Shared.Chemistry.Reaction;
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[RegisterComponent]
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public sealed partial class ReactiveComponent : Component
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{
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/// <summary>
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/// A dictionary of reactive groups -> methods that work on them.
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/// </summary>
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[DataField("groups", readOnly: true, serverOnly: true,
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customTypeSerializer:
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typeof(PrototypeIdDictionarySerializer<HashSet<ReactionMethod>, ReactiveGroupPrototype>))]
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public Dictionary<string, HashSet<ReactionMethod>>? ReactiveGroups;
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/// <summary>
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/// Special reactions that this prototype can specify, outside of any that reagents already apply.
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/// Useful for things like monkey cubes, which have a really prototype-specific effect.
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/// </summary>
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[DataField("reactions", true, serverOnly: true)]
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public List<ReactiveReagentEffectEntry>? Reactions;
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}
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[DataDefinition]
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public sealed partial class ReactiveReagentEffectEntry
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{
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[DataField("methods")]
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public HashSet<ReactionMethod> Methods = default!;
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[DataField("reagents", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<ReagentPrototype>))]
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public HashSet<string>? Reagents = null;
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[DataField("effects", required: true)]
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public EntityEffect[] Effects = default!;
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[DataField("groups", readOnly: true, serverOnly: true,
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customTypeSerializer:typeof(PrototypeIdDictionarySerializer<HashSet<ReactionMethod>, ReactiveGroupPrototype>))]
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public Dictionary<string, HashSet<ReactionMethod>>? ReactiveGroups { get; private set; }
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}
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