Files
tbd-station-14/Content.Shared/Body/Systems/LungSystem.cs
Princess Cheeseballs 4059c29ebc Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-10-12 21:23:42 +00:00

95 lines
3.3 KiB
C#

using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Body.Components;
using Content.Shared.Body.Prototypes;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Inventory.Events;
using Robust.Shared.Prototypes;
using BreathToolComponent = Content.Shared.Atmos.Components.BreathToolComponent;
using InternalsComponent = Content.Shared.Body.Components.InternalsComponent;
namespace Content.Shared.Body.Systems;
public sealed class LungSystem : EntitySystem
{
[Dependency] private readonly SharedAtmosphereSystem _atmos = default!;
[Dependency] private readonly SharedInternalsSystem _internals = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LungComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<BreathToolComponent, GotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<BreathToolComponent, GotUnequippedEvent>(OnGotUnequipped);
}
private void OnGotUnequipped(Entity<BreathToolComponent> ent, ref GotUnequippedEvent args)
{
_atmos.DisconnectInternals(ent);
}
private void OnGotEquipped(Entity<BreathToolComponent> ent, ref GotEquippedEvent args)
{
if ((args.SlotFlags & ent.Comp.AllowedSlots) == 0)
{
return;
}
if (TryComp(args.Equipee, out InternalsComponent? internals))
{
ent.Comp.ConnectedInternalsEntity = args.Equipee;
_internals.ConnectBreathTool((args.Equipee, internals), ent);
}
}
private void OnComponentInit(Entity<LungComponent> entity, ref ComponentInit args)
{
if (_solutionContainerSystem.EnsureSolution(entity.Owner, entity.Comp.SolutionName, out var solution))
{
solution.MaxVolume = 100.0f;
solution.CanReact = false; // No dexalin lungs
}
}
// TODO: JUST METABOLIZE GASES DIRECTLY DON'T CONVERT TO REAGENTS!!! (Needs Metabolism refactor :B)
public void GasToReagent(EntityUid uid, LungComponent lung)
{
if (!_solutionContainerSystem.ResolveSolution(uid, lung.SolutionName, ref lung.Solution, out var solution))
return;
GasToReagent(lung.Air, solution);
_solutionContainerSystem.UpdateChemicals(lung.Solution.Value);
}
/* This should really be moved to somewhere in the atmos system and modernized,
so that other systems, like CondenserSystem, can use it.
*/
private void GasToReagent(GasMixture gas, Solution solution)
{
foreach (var gasId in Enum.GetValues<Gas>())
{
var i = (int) gasId;
var moles = gas[i];
if (moles <= 0)
continue;
var reagent = _atmos.GasReagents[i];
if (reagent is null)
continue;
var amount = moles * Atmospherics.BreathMolesToReagentMultiplier;
solution.AddReagent(reagent, amount);
}
}
public Solution GasToReagent(GasMixture gas)
{
var solution = new Solution();
GasToReagent(gas, solution);
return solution;
}
}