* LOCKED THE FUCK IN * Forgot this little fella * Crying * All entity effects ported, needs cleanup still * Commit * HEHEHEHAW * Shelve for now * fixe * Big * First big chunk of changes * Big if true * Commit * IT BUILDS!!! * Fix LINTER fails * Cleanup * Scale working, cut down on some evil code * Delete old Entity Effects * Accidentally breaking shit by fixing bugs * Fix a bunch of effects not working * Fix reagent thresholds * Update damage * Wait don't change the gas metabolisms A * Cleanup * more fixes * Eh * Misc fixes and jank * Remove two things, add bullshit, change condition to inverted * Remove unused "Shared" system structure * Namespace fix * merge conflicts/cleanup * More fixes * Guidebook text begins * Shelve * Push * More shit to push * Fix * Fix merg conflicts * BLOOD FOR THE BLOOD GOD!!! * Mild cleanup and lists * Fix localization and comments * Shuffle localization around a bit. * All done? * Nearly everything * Is this the end? * Whoops forgot to remove that TODO * Get rid of some warnings for good measure... * It's done * Should make those virtual in case we want to override them tbqh... * Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Fix test fails real * Add to codeowners * Documentation to everything * Forgot to push whoops * Standardize Condition names * Fix up metabolism a little as a treat * review * add IsServer checks --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
111 lines
4.6 KiB
C#
111 lines
4.6 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Unary.EntitySystems;
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using Content.Server.Medical.Components;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Medical.Cryogenics;
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using Content.Shared.MedicalScanner;
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using Content.Shared.Temperature.Components;
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using Content.Shared.UserInterface;
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using Robust.Shared.Containers;
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namespace Content.Server.Medical;
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public sealed partial class CryoPodSystem : SharedCryoPodSystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly GasCanisterSystem _gasCanisterSystem = default!;
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[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CryoPodComponent, AfterActivatableUIOpenEvent>(OnActivateUI);
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SubscribeLocalEvent<CryoPodComponent, AtmosDeviceUpdateEvent>(OnCryoPodUpdateAtmosphere);
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SubscribeLocalEvent<CryoPodComponent, GasAnalyzerScanEvent>(OnGasAnalyzed);
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SubscribeLocalEvent<CryoPodComponent, EntRemovedFromContainerMessage>(OnEjected);
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}
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private void OnActivateUI(Entity<CryoPodComponent> entity, ref AfterActivatableUIOpenEvent args)
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{
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if (!entity.Comp.BodyContainer.ContainedEntity.HasValue)
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return;
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TryComp<TemperatureComponent>(entity.Comp.BodyContainer.ContainedEntity, out var temp);
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TryComp<BloodstreamComponent>(entity.Comp.BodyContainer.ContainedEntity, out var bloodstream);
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if (TryComp<HealthAnalyzerComponent>(entity, out var healthAnalyzer))
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{
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healthAnalyzer.ScannedEntity = entity.Comp.BodyContainer.ContainedEntity;
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}
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// TODO: This should be a state my dude
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_uiSystem.ServerSendUiMessage(
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entity.Owner,
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HealthAnalyzerUiKey.Key,
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new HealthAnalyzerScannedUserMessage(GetNetEntity(entity.Comp.BodyContainer.ContainedEntity),
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temp?.CurrentTemperature ?? 0,
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(bloodstream != null && _solutionContainerSystem.ResolveSolution(entity.Comp.BodyContainer.ContainedEntity.Value,
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bloodstream.BloodSolutionName, ref bloodstream.BloodSolution, out var bloodSolution))
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? bloodSolution.FillFraction
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: 0,
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null,
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null,
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null
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));
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}
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private void OnCryoPodUpdateAtmosphere(Entity<CryoPodComponent> entity, ref AtmosDeviceUpdateEvent args)
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{
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if (!_nodeContainer.TryGetNode(entity.Owner, entity.Comp.PortName, out PortablePipeNode? portNode))
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return;
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if (!TryComp(entity, out CryoPodAirComponent? cryoPodAir))
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return;
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_atmosphereSystem.React(cryoPodAir.Air, portNode);
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if (portNode.NodeGroup is PipeNet { NodeCount: > 1 } net)
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{
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_gasCanisterSystem.MixContainerWithPipeNet(cryoPodAir.Air, net.Air);
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}
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}
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private void OnGasAnalyzed(Entity<CryoPodComponent> entity, ref GasAnalyzerScanEvent args)
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{
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if (!TryComp(entity, out CryoPodAirComponent? cryoPodAir))
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return;
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args.GasMixtures ??= new List<(string, GasMixture?)>();
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args.GasMixtures.Add((Name(entity.Owner), cryoPodAir.Air));
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// If it's connected to a port, include the port side
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// multiply by volume fraction to make sure to send only the gas inside the analyzed pipe element, not the whole pipe system
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if (_nodeContainer.TryGetNode(entity.Owner, entity.Comp.PortName, out PipeNode? port) && port.Air.Volume != 0f)
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{
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var portAirLocal = port.Air.Clone();
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portAirLocal.Multiply(port.Volume / port.Air.Volume);
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portAirLocal.Volume = port.Volume;
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args.GasMixtures.Add((entity.Comp.PortName, portAirLocal));
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}
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}
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private void OnEjected(Entity<CryoPodComponent> cryoPod, ref EntRemovedFromContainerMessage args)
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{
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if (TryComp<HealthAnalyzerComponent>(cryoPod.Owner, out var healthAnalyzer))
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{
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healthAnalyzer.ScannedEntity = null;
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}
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// if body is ejected - no need to display health-analyzer
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_uiSystem.CloseUi(cryoPod.Owner, HealthAnalyzerUiKey.Key);
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}
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}
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