Files
tbd-station-14/Content.Server/Medical/CryoPodSystem.cs
Princess Cheeseballs 4059c29ebc Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-10-12 21:23:42 +00:00

111 lines
4.6 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.EntitySystems;
using Content.Server.Medical.Components;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Medical.Cryogenics;
using Content.Shared.MedicalScanner;
using Content.Shared.Temperature.Components;
using Content.Shared.UserInterface;
using Robust.Shared.Containers;
namespace Content.Server.Medical;
public sealed partial class CryoPodSystem : SharedCryoPodSystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly GasCanisterSystem _gasCanisterSystem = default!;
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CryoPodComponent, AfterActivatableUIOpenEvent>(OnActivateUI);
SubscribeLocalEvent<CryoPodComponent, AtmosDeviceUpdateEvent>(OnCryoPodUpdateAtmosphere);
SubscribeLocalEvent<CryoPodComponent, GasAnalyzerScanEvent>(OnGasAnalyzed);
SubscribeLocalEvent<CryoPodComponent, EntRemovedFromContainerMessage>(OnEjected);
}
private void OnActivateUI(Entity<CryoPodComponent> entity, ref AfterActivatableUIOpenEvent args)
{
if (!entity.Comp.BodyContainer.ContainedEntity.HasValue)
return;
TryComp<TemperatureComponent>(entity.Comp.BodyContainer.ContainedEntity, out var temp);
TryComp<BloodstreamComponent>(entity.Comp.BodyContainer.ContainedEntity, out var bloodstream);
if (TryComp<HealthAnalyzerComponent>(entity, out var healthAnalyzer))
{
healthAnalyzer.ScannedEntity = entity.Comp.BodyContainer.ContainedEntity;
}
// TODO: This should be a state my dude
_uiSystem.ServerSendUiMessage(
entity.Owner,
HealthAnalyzerUiKey.Key,
new HealthAnalyzerScannedUserMessage(GetNetEntity(entity.Comp.BodyContainer.ContainedEntity),
temp?.CurrentTemperature ?? 0,
(bloodstream != null && _solutionContainerSystem.ResolveSolution(entity.Comp.BodyContainer.ContainedEntity.Value,
bloodstream.BloodSolutionName, ref bloodstream.BloodSolution, out var bloodSolution))
? bloodSolution.FillFraction
: 0,
null,
null,
null
));
}
private void OnCryoPodUpdateAtmosphere(Entity<CryoPodComponent> entity, ref AtmosDeviceUpdateEvent args)
{
if (!_nodeContainer.TryGetNode(entity.Owner, entity.Comp.PortName, out PortablePipeNode? portNode))
return;
if (!TryComp(entity, out CryoPodAirComponent? cryoPodAir))
return;
_atmosphereSystem.React(cryoPodAir.Air, portNode);
if (portNode.NodeGroup is PipeNet { NodeCount: > 1 } net)
{
_gasCanisterSystem.MixContainerWithPipeNet(cryoPodAir.Air, net.Air);
}
}
private void OnGasAnalyzed(Entity<CryoPodComponent> entity, ref GasAnalyzerScanEvent args)
{
if (!TryComp(entity, out CryoPodAirComponent? cryoPodAir))
return;
args.GasMixtures ??= new List<(string, GasMixture?)>();
args.GasMixtures.Add((Name(entity.Owner), cryoPodAir.Air));
// If it's connected to a port, include the port side
// multiply by volume fraction to make sure to send only the gas inside the analyzed pipe element, not the whole pipe system
if (_nodeContainer.TryGetNode(entity.Owner, entity.Comp.PortName, out PipeNode? port) && port.Air.Volume != 0f)
{
var portAirLocal = port.Air.Clone();
portAirLocal.Multiply(port.Volume / port.Air.Volume);
portAirLocal.Volume = port.Volume;
args.GasMixtures.Add((entity.Comp.PortName, portAirLocal));
}
}
private void OnEjected(Entity<CryoPodComponent> cryoPod, ref EntRemovedFromContainerMessage args)
{
if (TryComp<HealthAnalyzerComponent>(cryoPod.Owner, out var healthAnalyzer))
{
healthAnalyzer.ScannedEntity = null;
}
// if body is ejected - no need to display health-analyzer
_uiSystem.CloseUi(cryoPod.Owner, HealthAnalyzerUiKey.Key);
}
}