213 lines
7.2 KiB
C#
213 lines
7.2 KiB
C#
using System;
|
|
using Content.Server.Access.Components;
|
|
using Content.Server.Power.NodeGroups;
|
|
using Content.Server.UserInterface;
|
|
using Content.Shared.APC;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.Sound;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.Timing;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.Power.Components
|
|
{
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(IActivate))]
|
|
public class ApcComponent : BaseApcNetComponent, IActivate
|
|
{
|
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
|
|
|
public override string Name => "Apc";
|
|
|
|
public bool MainBreakerEnabled { get; private set; } = true;
|
|
|
|
[DataField("onReceiveMessageSound")] private SoundSpecifier _onReceiveMessageSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
|
|
|
|
private ApcChargeState _lastChargeState;
|
|
|
|
private TimeSpan _lastChargeStateChange;
|
|
|
|
private ApcExternalPowerState _lastExternalPowerState;
|
|
|
|
private TimeSpan _lastExternalPowerStateChange;
|
|
|
|
private float _lastCharge;
|
|
|
|
private TimeSpan _lastChargeChange;
|
|
|
|
private bool _uiDirty = true;
|
|
|
|
private const float HighPowerThreshold = 0.9f;
|
|
|
|
private const int VisualsChangeDelay = 1;
|
|
|
|
private static readonly Color LackColor = Color.FromHex("#d1332e");
|
|
private static readonly Color ChargingColor = Color.FromHex("#2e8ad1");
|
|
private static readonly Color FullColor = Color.FromHex("#3db83b");
|
|
|
|
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ApcUiKey.Key);
|
|
|
|
public BatteryComponent? Battery => Owner.TryGetComponent(out BatteryComponent? batteryComponent) ? batteryComponent : null;
|
|
|
|
[ComponentDependency] private AccessReader? _accessReader = null;
|
|
|
|
protected override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
|
|
Owner.EnsureComponentWarn<AccessReader>();
|
|
|
|
if (UserInterface != null)
|
|
{
|
|
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
|
|
}
|
|
|
|
Update();
|
|
}
|
|
|
|
protected override void AddSelfToNet(IApcNet apcNet)
|
|
{
|
|
apcNet.AddApc(this);
|
|
}
|
|
|
|
protected override void RemoveSelfFromNet(IApcNet apcNet)
|
|
{
|
|
apcNet.RemoveApc(this);
|
|
}
|
|
|
|
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
|
|
{
|
|
if (serverMsg.Message is ApcToggleMainBreakerMessage)
|
|
{
|
|
var user = serverMsg.Session.AttachedEntity;
|
|
if (user == null) return;
|
|
|
|
if (_accessReader == null || _accessReader.IsAllowed(user))
|
|
{
|
|
MainBreakerEnabled = !MainBreakerEnabled;
|
|
Owner.GetComponent<PowerNetworkBatteryComponent>().CanDischarge = MainBreakerEnabled;
|
|
|
|
_uiDirty = true;
|
|
SoundSystem.Play(Filter.Pvs(Owner), _onReceiveMessageSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
|
|
}
|
|
else
|
|
{
|
|
user.PopupMessageCursor(Loc.GetString("apc-component-insufficient-access"));
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
var newState = CalcChargeState();
|
|
if (newState != _lastChargeState && _lastChargeStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
|
|
{
|
|
_lastChargeState = newState;
|
|
_lastChargeStateChange = _gameTiming.CurTime;
|
|
|
|
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
|
{
|
|
appearance.SetData(ApcVisuals.ChargeState, newState);
|
|
}
|
|
|
|
if (Owner.TryGetComponent(out SharedPointLightComponent? light))
|
|
{
|
|
light.Color = newState switch
|
|
{
|
|
ApcChargeState.Lack => LackColor,
|
|
ApcChargeState.Charging => ChargingColor,
|
|
ApcChargeState.Full => FullColor,
|
|
_ => LackColor
|
|
};
|
|
light.Dirty();
|
|
}
|
|
}
|
|
|
|
Owner.TryGetComponent(out BatteryComponent? battery);
|
|
|
|
var newCharge = battery?.CurrentCharge;
|
|
if (newCharge != null && newCharge != _lastCharge && _lastChargeChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
|
|
{
|
|
_lastCharge = newCharge.Value;
|
|
_lastChargeChange = _gameTiming.CurTime;
|
|
_uiDirty = true;
|
|
}
|
|
|
|
var extPowerState = CalcExtPowerState();
|
|
if (extPowerState != _lastExternalPowerState && _lastExternalPowerStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
|
|
{
|
|
_lastExternalPowerState = extPowerState;
|
|
_lastExternalPowerStateChange = _gameTiming.CurTime;
|
|
_uiDirty = true;
|
|
}
|
|
|
|
if (_uiDirty && battery != null && newCharge != null)
|
|
{
|
|
UserInterface?.SetState(new ApcBoundInterfaceState(MainBreakerEnabled, extPowerState, newCharge.Value / battery.MaxCharge));
|
|
_uiDirty = false;
|
|
}
|
|
}
|
|
|
|
private ApcChargeState CalcChargeState()
|
|
{
|
|
if (!Owner.TryGetComponent(out BatteryComponent? battery))
|
|
{
|
|
return ApcChargeState.Lack;
|
|
}
|
|
|
|
var chargeFraction = battery.CurrentCharge / battery.MaxCharge;
|
|
|
|
if (chargeFraction > HighPowerThreshold)
|
|
{
|
|
return ApcChargeState.Full;
|
|
}
|
|
|
|
var netBattery = Owner.GetComponent<PowerNetworkBatteryComponent>();
|
|
var delta = netBattery.CurrentSupply - netBattery.CurrentReceiving;
|
|
|
|
return delta < 0 ? ApcChargeState.Charging : ApcChargeState.Lack;
|
|
}
|
|
|
|
private ApcExternalPowerState CalcExtPowerState()
|
|
{
|
|
var bat = Battery;
|
|
if (bat == null)
|
|
return ApcExternalPowerState.None;
|
|
|
|
var netBat = Owner.GetComponent<PowerNetworkBatteryComponent>();
|
|
if (netBat.CurrentReceiving == 0 && netBat.LoadingNetworkDemand != 0)
|
|
{
|
|
return ApcExternalPowerState.None;
|
|
}
|
|
|
|
var delta = netBat.CurrentReceiving - netBat.LoadingNetworkDemand;
|
|
if (!MathHelper.CloseToPercent(delta, 0, 0.1f) && delta < 0)
|
|
{
|
|
return ApcExternalPowerState.Low;
|
|
}
|
|
|
|
return ApcExternalPowerState.Good;
|
|
}
|
|
|
|
void IActivate.Activate(ActivateEventArgs eventArgs)
|
|
{
|
|
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
|
|
{
|
|
return;
|
|
}
|
|
|
|
UserInterface?.Open(actor.PlayerSession);
|
|
}
|
|
}
|
|
}
|