Files
tbd-station-14/Content.Server/Shuttles/EntitySystems/ThrusterSystem.cs
2022-03-07 16:03:53 +11:00

510 lines
19 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Content.Server.Audio;
using Content.Server.Damage.Systems;
using Content.Server.Power.Components;
using Content.Server.Shuttles.Components;
using Content.Shared.Damage;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Temperature;
using Content.Shared.Shuttles.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Utility;
namespace Content.Server.Shuttles.EntitySystems
{
public sealed class ThrusterSystem : EntitySystem
{
[Robust.Shared.IoC.Dependency] private readonly IMapManager _mapManager = default!;
[Robust.Shared.IoC.Dependency] private readonly AmbientSoundSystem _ambient = default!;
[Robust.Shared.IoC.Dependency] private readonly FixtureSystem _fixtureSystem = default!;
[Robust.Shared.IoC.Dependency] private readonly DamageableSystem _damageable = default!;
// Essentially whenever thruster enables we update the shuttle's available impulses which are used for movement.
// This is done for each direction available.
public const string BurnFixture = "thruster-burn";
private readonly HashSet<ThrusterComponent> _activeThrusters = new();
// Used for accumulating burn if someone touches a firing thruster.
private float _accumulator;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ThrusterComponent, ActivateInWorldEvent>(OnActivateThruster);
SubscribeLocalEvent<ThrusterComponent, ComponentInit>(OnThrusterInit);
SubscribeLocalEvent<ThrusterComponent, ComponentShutdown>(OnThrusterShutdown);
SubscribeLocalEvent<ThrusterComponent, PowerChangedEvent>(OnPowerChange);
SubscribeLocalEvent<ThrusterComponent, AnchorStateChangedEvent>(OnAnchorChange);
SubscribeLocalEvent<ThrusterComponent, RotateEvent>(OnRotate);
SubscribeLocalEvent<ThrusterComponent, IsHotEvent>(OnIsHotEvent);
SubscribeLocalEvent<ThrusterComponent, StartCollideEvent>(OnStartCollide);
SubscribeLocalEvent<ThrusterComponent, EndCollideEvent>(OnEndCollide);
SubscribeLocalEvent<ThrusterComponent, ExaminedEvent>(OnThrusterExamine);
_mapManager.TileChanged += OnTileChange;
}
private void OnThrusterExamine(EntityUid uid, ThrusterComponent component, ExaminedEvent args)
{
// Powered is already handled by other power components
var enabled = Loc.GetString("thruster-comp-enabled",
("enabledColor", component.Enabled ? "green": "red"),
("enabled", component.Enabled ? "on": "off"));
args.PushMarkup(enabled);
if (component.Type == ThrusterType.Linear &&
EntityManager.TryGetComponent(uid, out TransformComponent? xform) &&
xform.Anchored)
{
var nozzleDir = Loc.GetString("thruster-comp-nozzle-direction",
("direction", xform.LocalRotation.Opposite().ToWorldVec().GetDir().ToString().ToLowerInvariant()));
args.PushMarkup(nozzleDir);
var exposed = NozzleExposed(xform);
var nozzleText = Loc.GetString("thruster-comp-nozzle-exposed",
("exposedColor", exposed ? "green" : "red"),
("exposed", exposed ? "is": "is not"));
args.PushMarkup(nozzleText);
}
}
public override void Shutdown()
{
base.Shutdown();
_mapManager.TileChanged -= OnTileChange;
}
private void OnIsHotEvent(EntityUid uid, ThrusterComponent component, IsHotEvent args)
{
args.IsHot = component.Type != ThrusterType.Angular && component.IsOn;
}
private void OnTileChange(object? sender, TileChangedEventArgs e)
{
// If the old tile was space but the new one isn't then disable all adjacent thrusters
if (e.NewTile.IsSpace() || !e.OldTile.IsSpace()) return;
var tilePos = e.NewTile.GridIndices;
for (var x = -1; x <= 1; x++)
{
for (var y = -1; y <= 1; y++)
{
if (x != 0 && y != 0) continue;
var checkPos = tilePos + new Vector2i(x, y);
foreach (var ent in _mapManager.GetGrid(e.NewTile.GridIndex).GetAnchoredEntities(checkPos))
{
if (!EntityManager.TryGetComponent(ent, out ThrusterComponent? thruster) || !thruster.RequireSpace) continue;
// Work out if the thruster is facing this direction
var direction = EntityManager.GetComponent<TransformComponent>(ent).LocalRotation.ToWorldVec();
if (new Vector2i((int) direction.X, (int) direction.Y) != new Vector2i(x, y)) continue;
DisableThruster(ent, thruster);
}
}
}
}
private void OnActivateThruster(EntityUid uid, ThrusterComponent component, ActivateInWorldEvent args)
{
component.Enabled ^= true;
}
/// <summary>
/// If the thruster rotates change the direction where the linear thrust is applied
/// </summary>
private void OnRotate(EntityUid uid, ThrusterComponent component, ref RotateEvent args)
{
// TODO: Disable visualizer for old direction
if (!component.Enabled ||
component.Type != ThrusterType.Linear ||
!EntityManager.TryGetComponent(uid, out TransformComponent? xform) ||
!_mapManager.TryGetGrid(xform.GridID, out var grid) ||
!EntityManager.TryGetComponent(grid.GridEntityId, out ShuttleComponent? shuttleComponent))
{
return;
}
var canEnable = CanEnable(uid, component);
// If it's not on then don't enable it inadvertantly (given we don't have an old rotation)
if (!canEnable && !component.IsOn) return;
// Enable it if it was turned off but new tile is valid
if (!component.IsOn && canEnable)
{
EnableThruster(uid, component);
return;
}
// Disable if new tile invalid
if (component.IsOn && !canEnable)
{
DisableThruster(uid, component, xform, args.OldRotation);
return;
}
var oldDirection = (int) args.OldRotation.GetCardinalDir() / 2;
var direction = (int) args.NewRotation.GetCardinalDir() / 2;
shuttleComponent.LinearThrust[oldDirection] -= component.Thrust;
DebugTools.Assert(shuttleComponent.LinearThrusters[oldDirection].Contains(component));
shuttleComponent.LinearThrusters[oldDirection].Remove(component);
shuttleComponent.LinearThrust[direction] += component.Thrust;
DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(component));
shuttleComponent.LinearThrusters[direction].Add(component);
}
private void OnAnchorChange(EntityUid uid, ThrusterComponent component, ref AnchorStateChangedEvent args)
{
if (args.Anchored && CanEnable(uid, component))
{
EnableThruster(uid, component);
}
else
{
DisableThruster(uid, component);
}
}
private void OnThrusterInit(EntityUid uid, ThrusterComponent component, ComponentInit args)
{
_ambient.SetAmbience(uid, false);
if (!component.Enabled)
{
return;
}
if (CanEnable(uid, component))
{
EnableThruster(uid, component);
}
}
private void OnThrusterShutdown(EntityUid uid, ThrusterComponent component, ComponentShutdown args)
{
DisableThruster(uid, component);
}
private void OnPowerChange(EntityUid uid, ThrusterComponent component, PowerChangedEvent args)
{
if (args.Powered && CanEnable(uid, component))
{
EnableThruster(uid, component);
}
else
{
DisableThruster(uid, component);
}
}
/// <summary>
/// Tries to enable the thruster and turn it on. If it's already enabled it does nothing.
/// </summary>
public void EnableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null)
{
if (component.IsOn ||
!Resolve(uid, ref xform) ||
!_mapManager.TryGetGrid(xform.GridID, out var grid)) return;
component.IsOn = true;
if (!EntityManager.TryGetComponent(grid.GridEntityId, out ShuttleComponent? shuttleComponent)) return;
// Logger.DebugS("thruster", $"Enabled thruster {uid}");
switch (component.Type)
{
case ThrusterType.Linear:
var direction = (int) xform.LocalRotation.GetCardinalDir() / 2;
shuttleComponent.LinearThrust[direction] += component.Thrust;
DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(component));
shuttleComponent.LinearThrusters[direction].Add(component);
// Don't just add / remove the fixture whenever the thruster fires because perf
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent) &&
component.BurnPoly.Count > 0)
{
var shape = new PolygonShape();
shape.SetVertices(component.BurnPoly);
var fixture = new Fixture(physicsComponent, shape)
{
ID = BurnFixture,
Hard = false,
CollisionLayer = (int) CollisionGroup.MobImpassable
};
_fixtureSystem.CreateFixture(physicsComponent, fixture);
}
break;
case ThrusterType.Angular:
shuttleComponent.AngularThrust += component.Thrust;
DebugTools.Assert(!shuttleComponent.AngularThrusters.Contains(component));
shuttleComponent.AngularThrusters.Add(component);
break;
default:
throw new ArgumentOutOfRangeException();
}
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearanceComponent))
{
appearanceComponent.SetData(ThrusterVisualState.State, true);
}
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
{
pointLightComponent.Enabled = true;
}
_ambient.SetAmbience(uid, true);
}
/// <summary>
/// Tries to disable the thruster.
/// </summary>
public void DisableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null, Angle? angle = null)
{
if (!component.IsOn ||
!Resolve(uid, ref xform) ||
!_mapManager.TryGetGrid(xform.GridID, out var grid)) return;
component.IsOn = false;
if (!EntityManager.TryGetComponent(grid.GridEntityId, out ShuttleComponent? shuttleComponent)) return;
// Logger.DebugS("thruster", $"Disabled thruster {uid}");
switch (component.Type)
{
case ThrusterType.Linear:
angle ??= xform.LocalRotation;
var direction = (int) angle.Value.GetCardinalDir() / 2;
shuttleComponent.LinearThrust[direction] -= component.Thrust;
DebugTools.Assert(shuttleComponent.LinearThrusters[direction].Contains(component));
shuttleComponent.LinearThrusters[direction].Remove(component);
break;
case ThrusterType.Angular:
shuttleComponent.AngularThrust -= component.Thrust;
DebugTools.Assert(shuttleComponent.AngularThrusters.Contains(component));
shuttleComponent.AngularThrusters.Remove(component);
break;
default:
throw new ArgumentOutOfRangeException();
}
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearanceComponent))
{
appearanceComponent.SetData(ThrusterVisualState.State, false);
}
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
{
pointLightComponent.Enabled = false;
}
_ambient.SetAmbience(uid, false);
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
{
_fixtureSystem.DestroyFixture(physicsComponent, BurnFixture);
}
_activeThrusters.Remove(component);
component.Colliding.Clear();
}
public bool CanEnable(EntityUid uid, ThrusterComponent component)
{
if (!component.Enabled) return false;
var xform = EntityManager.GetComponent<TransformComponent>(uid);
if (!xform.Anchored ||
EntityManager.TryGetComponent(uid, out ApcPowerReceiverComponent? receiver) && !receiver.Powered)
{
return false;
}
if (!component.RequireSpace)
return true;
return NozzleExposed(xform);
}
private bool NozzleExposed(TransformComponent xform)
{
var (x, y) = xform.LocalPosition + xform.LocalRotation.Opposite().ToWorldVec();
var tile = _mapManager.GetGrid(xform.GridID).GetTileRef(new Vector2i((int) Math.Floor(x), (int) Math.Floor(y)));
return tile.Tile.IsSpace();
}
#region Burning
public override void Update(float frameTime)
{
base.Update(frameTime);
_accumulator += frameTime;
if (_accumulator < 1) return;
_accumulator -= 1;
foreach (var comp in _activeThrusters.ToArray())
{
MetaDataComponent? metaData = null;
if (!comp.Firing || comp.Damage == null || Paused(comp.Owner, metaData) || Deleted(comp.Owner, metaData)) continue;
DebugTools.Assert(comp.Colliding.Count > 0);
foreach (var uid in comp.Colliding.ToArray())
{
_damageable.TryChangeDamage(uid, comp.Damage);
}
}
}
private void OnStartCollide(EntityUid uid, ThrusterComponent component, StartCollideEvent args)
{
if (args.OurFixture.ID != BurnFixture) return;
_activeThrusters.Add(component);
component.Colliding.Add((args.OtherFixture.Body).Owner);
}
private void OnEndCollide(EntityUid uid, ThrusterComponent component, EndCollideEvent args)
{
if (args.OurFixture.ID != BurnFixture) return;
component.Colliding.Remove((args.OtherFixture.Body).Owner);
if (component.Colliding.Count == 0)
{
_activeThrusters.Remove(component);
}
}
/// <summary>
/// Considers a thrust direction as being active.
/// </summary>
public void EnableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
{
if ((component.ThrustDirections & direction) != 0x0) return;
component.ThrustDirections |= direction;
var index = GetFlagIndex(direction);
foreach (var comp in component.LinearThrusters[index])
{
if (!EntityManager.TryGetComponent((comp).Owner, out AppearanceComponent? appearanceComponent))
continue;
comp.Firing = true;
appearanceComponent.SetData(ThrusterVisualState.Thrusting, true);
}
}
/// <summary>
/// Disables a thrust direction.
/// </summary>
public void DisableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
{
if ((component.ThrustDirections & direction) == 0x0) return;
component.ThrustDirections &= ~direction;
var index = GetFlagIndex(direction);
foreach (var comp in component.LinearThrusters[index])
{
if (!EntityManager.TryGetComponent((comp).Owner, out AppearanceComponent? appearanceComponent))
continue;
comp.Firing = false;
appearanceComponent.SetData(ThrusterVisualState.Thrusting, false);
}
}
public void DisableLinearThrusters(ShuttleComponent component)
{
foreach (DirectionFlag dir in Enum.GetValues(typeof(DirectionFlag)))
{
DisableLinearThrustDirection(component, dir);
}
DebugTools.Assert(component.ThrustDirections == DirectionFlag.None);
}
public void SetAngularThrust(ShuttleComponent component, bool on)
{
if (on)
{
foreach (var comp in component.AngularThrusters)
{
if (!EntityManager.TryGetComponent((comp).Owner, out AppearanceComponent? appearanceComponent))
continue;
comp.Firing = true;
appearanceComponent.SetData(ThrusterVisualState.Thrusting, true);
}
}
else
{
foreach (var comp in component.AngularThrusters)
{
if (!EntityManager.TryGetComponent((comp).Owner, out AppearanceComponent? appearanceComponent))
continue;
comp.Firing = false;
appearanceComponent.SetData(ThrusterVisualState.Thrusting, false);
}
}
}
#endregion
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int GetFlagIndex(DirectionFlag flag)
{
return (int) Math.Log2((int) flag);
}
}
}