164 lines
6.5 KiB
C#
164 lines
6.5 KiB
C#
using System.Collections.Generic;
|
|
using Content.Server.Shuttles.Components;
|
|
using Content.Shared.CCVar;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.Configuration;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Physics;
|
|
|
|
namespace Content.Server.Shuttles.EntitySystems
|
|
{
|
|
[UsedImplicitly]
|
|
internal sealed class ShuttleSystem : EntitySystem
|
|
{
|
|
private const float TileMassMultiplier = 4f;
|
|
|
|
public float ShuttleMaxLinearSpeed;
|
|
|
|
public float ShuttleMaxAngularMomentum;
|
|
public float ShuttleMaxAngularAcc;
|
|
public float ShuttleMaxAngularSpeed;
|
|
|
|
public float ShuttleIdleLinearDamping;
|
|
public float ShuttleIdleAngularDamping;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<ShuttleComponent, ComponentAdd>(OnShuttleAdd);
|
|
SubscribeLocalEvent<ShuttleComponent, ComponentStartup>(OnShuttleStartup);
|
|
SubscribeLocalEvent<ShuttleComponent, ComponentShutdown>(OnShuttleShutdown);
|
|
|
|
SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
|
|
SubscribeLocalEvent<GridFixtureChangeEvent>(OnGridFixtureChange);
|
|
|
|
var configManager = IoCManager.Resolve<IConfigurationManager>();
|
|
configManager.OnValueChanged(CCVars.ShuttleMaxLinearSpeed, SetShuttleMaxLinearSpeed, true);
|
|
configManager.OnValueChanged(CCVars.ShuttleMaxAngularSpeed, SetShuttleMaxAngularSpeed, true);
|
|
configManager.OnValueChanged(CCVars.ShuttleIdleLinearDamping, SetShuttleIdleLinearDamping, true);
|
|
configManager.OnValueChanged(CCVars.ShuttleIdleAngularDamping, SetShuttleIdleAngularDamping, true);
|
|
configManager.OnValueChanged(CCVars.ShuttleMaxAngularAcc, SetShuttleMaxAngularAcc, true);
|
|
configManager.OnValueChanged(CCVars.ShuttleMaxAngularMomentum, SetShuttleMaxAngularMomentum, true);
|
|
}
|
|
|
|
private void SetShuttleMaxLinearSpeed(float value) => ShuttleMaxLinearSpeed = value;
|
|
private void SetShuttleMaxAngularSpeed(float value) => ShuttleMaxAngularSpeed = value;
|
|
private void SetShuttleMaxAngularAcc(float value) => ShuttleMaxAngularAcc = value;
|
|
private void SetShuttleMaxAngularMomentum(float value) => ShuttleMaxAngularMomentum = value;
|
|
private void SetShuttleIdleLinearDamping(float value) => ShuttleIdleLinearDamping = value;
|
|
private void SetShuttleIdleAngularDamping(float value) => ShuttleIdleAngularDamping = value;
|
|
|
|
public override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
var configManager = IoCManager.Resolve<IConfigurationManager>();
|
|
configManager.UnsubValueChanged(CCVars.ShuttleMaxLinearSpeed, SetShuttleMaxLinearSpeed);
|
|
configManager.UnsubValueChanged(CCVars.ShuttleMaxAngularSpeed, SetShuttleMaxAngularSpeed);
|
|
configManager.UnsubValueChanged(CCVars.ShuttleIdleLinearDamping, SetShuttleIdleLinearDamping);
|
|
configManager.UnsubValueChanged(CCVars.ShuttleIdleAngularDamping, SetShuttleIdleAngularDamping);
|
|
configManager.UnsubValueChanged(CCVars.ShuttleMaxAngularMomentum, SetShuttleMaxAngularMomentum);
|
|
}
|
|
|
|
private void OnShuttleAdd(EntityUid uid, ShuttleComponent component, ComponentAdd args)
|
|
{
|
|
// Easier than doing it in the comp and they don't have constructors.
|
|
for (var i = 0; i < component.LinearThrusters.Length; i++)
|
|
{
|
|
component.LinearThrusters[i] = new List<ThrusterComponent>();
|
|
}
|
|
}
|
|
|
|
private void OnGridFixtureChange(GridFixtureChangeEvent args)
|
|
{
|
|
// Look this is jank but it's a placeholder until we design it.
|
|
if (args.NewFixtures.Count == 0) return;
|
|
|
|
foreach (var fixture in args.NewFixtures)
|
|
{
|
|
fixture.Mass = fixture.Area * TileMassMultiplier;
|
|
fixture.Restitution = 0.1f;
|
|
}
|
|
}
|
|
|
|
private void OnGridInit(GridInitializeEvent ev)
|
|
{
|
|
EntityManager.EnsureComponent<ShuttleComponent>(ev.EntityUid);
|
|
}
|
|
|
|
private void OnShuttleStartup(EntityUid uid, ShuttleComponent component, ComponentStartup args)
|
|
{
|
|
if (!EntityManager.HasComponent<IMapGridComponent>(component.Owner))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? physicsComponent))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (component.Enabled)
|
|
{
|
|
Enable(physicsComponent);
|
|
}
|
|
}
|
|
|
|
public void Toggle(ShuttleComponent component)
|
|
{
|
|
if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? physicsComponent)) return;
|
|
|
|
component.Enabled = !component.Enabled;
|
|
|
|
if (component.Enabled)
|
|
{
|
|
Enable(physicsComponent);
|
|
}
|
|
else
|
|
{
|
|
Disable(physicsComponent);
|
|
}
|
|
}
|
|
|
|
private void Enable(PhysicsComponent component)
|
|
{
|
|
component.BodyType = BodyType.Dynamic;
|
|
component.BodyStatus = BodyStatus.InAir;
|
|
//component.FixedRotation = false; TODO WHEN ROTATING SHUTTLES FIXED.
|
|
component.FixedRotation = false;
|
|
component.LinearDamping = ShuttleIdleLinearDamping;
|
|
component.AngularDamping = ShuttleIdleAngularDamping;
|
|
}
|
|
|
|
private void Disable(PhysicsComponent component)
|
|
{
|
|
component.BodyType = BodyType.Static;
|
|
component.BodyStatus = BodyStatus.OnGround;
|
|
component.FixedRotation = true;
|
|
}
|
|
|
|
private void OnShuttleShutdown(EntityUid uid, ShuttleComponent component, ComponentShutdown args)
|
|
{
|
|
// None of the below is necessary for any cleanup if we're just deleting.
|
|
if (EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage >= EntityLifeStage.Terminating) return;
|
|
|
|
if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? physicsComponent))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Disable(physicsComponent);
|
|
|
|
if (!EntityManager.TryGetComponent(component.Owner, out FixturesComponent? fixturesComponent))
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach (var fixture in fixturesComponent.Fixtures.Values)
|
|
{
|
|
fixture.Mass = 0f;
|
|
}
|
|
}
|
|
}
|
|
}
|