Files
tbd-station-14/Content.Server/Shuttles/Components/ThrusterComponent.cs
2022-03-07 16:03:53 +11:00

88 lines
2.4 KiB
C#

using System.Collections.Generic;
using Content.Server.Shuttles.EntitySystems;
using Content.Shared.Damage;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Shuttles.Components
{
[RegisterComponent]
[Friend(typeof(ThrusterSystem))]
public sealed class ThrusterComponent : Component
{
/// <summary>
/// Whether the thruster has been force to be enabled / disabled (e.g. VV, interaction, etc.)
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("enabled")]
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
var system = EntitySystem.Get<ThrusterSystem>();
if (!_enabled)
{
system.DisableThruster(Owner, this);
}
else if (system.CanEnable(Owner, this))
{
system.EnableThruster(Owner, this);
}
}
}
private bool _enabled = true;
/// <summary>
/// This determines whether the thruster is actually enabled for the purposes of thrust
/// </summary>
public bool IsOn;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("thrust")]
public float Thrust = 750f;
[ViewVariables]
[DataField("thrusterType")]
public ThrusterType Type = ThrusterType.Linear;
[DataField("burnShape")] public List<Vector2> BurnPoly = new()
{
new Vector2(-0.4f, 0.5f),
new Vector2(-0.1f, 1.2f),
new Vector2(0.1f, 1.2f),
new Vector2(0.4f, 0.5f)
};
/// <summary>
/// How much damage is done per second to anything colliding with our thrust.
/// </summary>
[ViewVariables] [DataField("damage")] public DamageSpecifier? Damage = new();
[ViewVariables] [DataField("requireSpace")]
public bool RequireSpace = true;
// Used for burns
public List<EntityUid> Colliding = new();
public bool Firing = false;
}
public enum ThrusterType
{
Linear,
// Angular meaning rotational.
Angular,
}
}