Files
tbd-station-14/Content.Server/StationEvents/BasicStationEventSchedulerSystem.cs

69 lines
2.0 KiB
C#

using System.Linq;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Configurations;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.StationEvents
{
/// <summary>
/// The basic event scheduler rule, loosely based off of /tg/ events, which most
/// game presets use.
/// </summary>
[UsedImplicitly]
public sealed class BasicStationEventSchedulerSystem : GameRuleSystem
{
public override string Prototype => "BasicStationEventScheduler";
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly EventManagerSystem _event = default!;
private const float MinimumTimeUntilFirstEvent = 300;
/// <summary>
/// How long until the next check for an event runs
/// </summary>
/// Default value is how long until first event is allowed
[ViewVariables(VVAccess.ReadWrite)]
private float _timeUntilNextEvent = MinimumTimeUntilFirstEvent;
public override void Started() { }
public override void Ended()
{
_timeUntilNextEvent = MinimumTimeUntilFirstEvent;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!RuleStarted || !_event.EventsEnabled)
return;
if (_timeUntilNextEvent > 0)
{
_timeUntilNextEvent -= frameTime;
return;
}
_event.RunRandomEvent();
ResetTimer();
}
/// <summary>
/// Reset the event timer once the event is done.
/// </summary>
private void ResetTimer()
{
// 5 - 25 minutes. TG does 3-10 but that's pretty frequent
_timeUntilNextEvent = _random.Next(300, 1500);
}
}
}