Files
tbd-station-14/Content.Client/Decals/DecalSystem.cs
2022-08-29 15:59:19 +10:00

151 lines
5.4 KiB
C#

using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Utility;
namespace Content.Client.Decals
{
public sealed class DecalSystem : SharedDecalSystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly SpriteSystem _sprites = default!;
private DecalOverlay _overlay = default!;
public readonly Dictionary<EntityUid, SortedDictionary<int, SortedDictionary<uint, Decal>>> DecalRenderIndex = new();
private readonly Dictionary<EntityUid, Dictionary<uint, int>> _decalZIndexIndex = new();
public override void Initialize()
{
base.Initialize();
_overlay = new DecalOverlay(this, _sprites, EntityManager, PrototypeManager);
_overlayManager.AddOverlay(_overlay);
SubscribeNetworkEvent<DecalChunkUpdateEvent>(OnChunkUpdate);
SubscribeLocalEvent<GridInitializeEvent>(OnGridInitialize);
SubscribeLocalEvent<GridRemovalEvent>(OnGridRemoval);
}
public void ToggleOverlay()
{
if (_overlayManager.HasOverlay<DecalOverlay>())
{
_overlayManager.RemoveOverlay(_overlay);
}
else
{
_overlayManager.AddOverlay(_overlay);
}
}
private void OnGridRemoval(GridRemovalEvent ev)
{
DecalRenderIndex.Remove(ev.EntityUid);
_decalZIndexIndex.Remove(ev.EntityUid);
}
private void OnGridInitialize(GridInitializeEvent ev)
{
DecalRenderIndex[ev.EntityUid] = new();
_decalZIndexIndex[ev.EntityUid] = new();
}
public override void Shutdown()
{
base.Shutdown();
_overlayManager.RemoveOverlay(_overlay);
}
protected override bool RemoveDecalHook(EntityUid gridId, uint uid)
{
RemoveDecalFromRenderIndex(gridId, uid);
return base.RemoveDecalHook(gridId, uid);
}
private void RemoveDecalFromRenderIndex(EntityUid gridId, uint uid)
{
var zIndex = _decalZIndexIndex[gridId][uid];
DecalRenderIndex[gridId][zIndex].Remove(uid);
if (DecalRenderIndex[gridId][zIndex].Count == 0)
DecalRenderIndex[gridId].Remove(zIndex);
_decalZIndexIndex[gridId].Remove(uid);
}
private void OnChunkUpdate(DecalChunkUpdateEvent ev)
{
foreach (var (gridId, updatedGridChunks) in ev.Data)
{
if (updatedGridChunks.Count == 0) continue;
if (!TryComp(gridId, out DecalGridComponent? gridComp))
{
Logger.Error($"Received decal information for an entity without a decal component: {ToPrettyString(gridId)}");
continue;
}
var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
var chunkIndex = ChunkIndex[gridId];
var renderIndex = DecalRenderIndex[gridId];
var zIndexIndex = _decalZIndexIndex[gridId];
// Update any existing data / remove decals we didn't receive data for.
foreach (var (indices, newChunkData) in updatedGridChunks)
{
if (chunkCollection.TryGetValue(indices, out var chunk))
{
var removedUids = new HashSet<uint>(chunk.Keys);
removedUids.ExceptWith(newChunkData.Keys);
foreach (var removedUid in removedUids)
{
RemoveDecalHook(gridId, removedUid);
chunkIndex.Remove(removedUid);
}
}
chunkCollection[indices] = newChunkData;
foreach (var (uid, decal) in newChunkData)
{
if (zIndexIndex.TryGetValue(uid, out var zIndex))
renderIndex[zIndex].Remove(uid);
renderIndex.GetOrNew(decal.ZIndex)[uid] = decal;
zIndexIndex[uid] = decal.ZIndex;
chunkIndex[uid] = indices;
}
}
}
// Now we'll cull old chunks out of range as the server will send them to us anyway.
foreach (var (gridId, chunks) in ev.RemovedChunks)
{
if (chunks.Count == 0) continue;
if (!TryComp(gridId, out DecalGridComponent? gridComp))
{
Logger.Error($"Received decal information for an entity without a decal component: {ToPrettyString(gridId)}");
continue;
}
var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
var chunkIndex = ChunkIndex[gridId];
foreach (var index in chunks)
{
if (!chunkCollection.TryGetValue(index, out var chunk)) continue;
foreach (var (uid, _) in chunk)
{
RemoveDecalHook(gridId, uid);
chunkIndex.Remove(uid);
}
chunkCollection.Remove(index);
}
}
}
}
}