Files
tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IDropped.cs
ShadowCommander acb102f978 Rename and clean up interaction events (#4044)
* Rename and clean up interaction events

* Fix hand equip events
2021-05-22 21:06:40 -07:00

61 lines
1.5 KiB
C#

#nullable enable
using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components behavior when they're dropped by a mob.
/// </summary>
[RequiresExplicitImplementation]
public interface IDropped
{
[Obsolete("Use DroppedMessage instead")]
void Dropped(DroppedEventArgs eventArgs);
}
public class DroppedEventArgs : EventArgs
{
public DroppedEventArgs(IEntity user, bool intentional)
{
User = user;
Intentional = intentional;
}
public IEntity User { get; }
public bool Intentional { get; }
}
/// <summary>
/// Raised when an entity is dropped
/// </summary>
[PublicAPI]
public class DroppedEvent : HandledEntityEventArgs
{
/// <summary>
/// Entity that dropped the item.
/// </summary>
public IEntity User { get; }
/// <summary>
/// Item that was dropped.
/// </summary>
public IEntity Dropped { get; }
/// <summary>
/// If the item was dropped intentionally.
/// </summary>
public bool Intentional { get; }
public DroppedEvent(IEntity user, IEntity dropped, bool intentional)
{
User = user;
Dropped = dropped;
Intentional = intentional;
}
}
}