Files
tbd-station-14/Content.Server/AI/EntitySystems/AiSystem.cs
2021-12-03 10:25:07 +01:00

134 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.AI.Components;
using Content.Server.AI.Utility.AiLogic;
using Content.Shared;
using Content.Shared.CCVar;
using Content.Shared.MobState;
using JetBrains.Annotations;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
namespace Content.Server.AI.EntitySystems
{
/// <summary>
/// Handles NPCs running every tick.
/// </summary>
[UsedImplicitly]
internal class AiSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
/// <summary>
/// To avoid iterating over dead AI continuously they can wake and sleep themselves when necessary.
/// </summary>
private readonly HashSet<AiControllerComponent> _awakeAi = new();
// To avoid modifying awakeAi while iterating over it.
private readonly List<SleepAiMessage> _queuedSleepMessages = new();
private readonly List<MobStateChangedMessage> _queuedMobStateMessages = new();
public bool IsAwake(AiControllerComponent npc) => _awakeAi.Contains(npc);
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SleepAiMessage>(HandleAiSleep);
SubscribeLocalEvent<MobStateChangedMessage>(MobStateChanged);
}
/// <inheritdoc />
public override void Update(float frameTime)
{
var cvarMaxUpdates = _configurationManager.GetCVar(CCVars.AIMaxUpdates);
if (cvarMaxUpdates <= 0)
return;
foreach (var message in _queuedMobStateMessages)
{
// TODO: Need to generecise this but that will be part of a larger cleanup later anyway.
if (message.Entity.Deleted ||
!message.Entity.TryGetComponent(out UtilityAi? controller))
{
continue;
}
controller.MobStateChanged(message);
}
_queuedMobStateMessages.Clear();
foreach (var message in _queuedSleepMessages)
{
switch (message.Sleep)
{
case true:
if (_awakeAi.Count == cvarMaxUpdates && _awakeAi.Contains(message.Component))
{
Logger.Warning($"Under AI limit again: {_awakeAi.Count - 1} / {cvarMaxUpdates}");
}
_awakeAi.Remove(message.Component);
break;
case false:
_awakeAi.Add(message.Component);
if (_awakeAi.Count > cvarMaxUpdates)
{
Logger.Warning($"AI limit exceeded: {_awakeAi.Count} / {cvarMaxUpdates}");
}
break;
}
}
_queuedSleepMessages.Clear();
var toRemove = new List<AiControllerComponent>();
var maxUpdates = Math.Min(_awakeAi.Count, cvarMaxUpdates);
var count = 0;
foreach (var npc in _awakeAi)
{
if (npc.Deleted)
{
toRemove.Add(npc);
continue;
}
if (npc.Paused)
continue;
if (count >= maxUpdates)
{
break;
}
npc.Update(frameTime);
count++;
}
foreach (var processor in toRemove)
{
_awakeAi.Remove(processor);
}
}
private void HandleAiSleep(SleepAiMessage message)
{
_queuedSleepMessages.Add(message);
}
private void MobStateChanged(MobStateChangedMessage message)
{
if (!message.Entity.HasComponent<AiControllerComponent>())
{
return;
}
_queuedMobStateMessages.Add(message);
}
}
}