Files
tbd-station-14/Content.Server/Temperature/Systems/TemperatureSystem.cs
2022-01-26 17:57:48 +11:00

230 lines
9.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Temperature.Components;
using Content.Shared.Alert;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Temperature.Systems
{
public class TemperatureSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!;
/// <summary>
/// All the components that will have their damage updated at the end of the tick.
/// This is done because both AtmosExposed and Flammable call ChangeHeat in the same tick, meaning
/// that we need some mechanism to ensure it doesn't double dip on damage for both calls.
/// </summary>
public HashSet<TemperatureComponent> ShouldUpdateDamage = new();
public float UpdateInterval = 1.0f;
private float _accumulatedFrametime;
public override void Initialize()
{
SubscribeLocalEvent<TemperatureComponent, OnTemperatureChangeEvent>(EnqueueDamage);
SubscribeLocalEvent<TemperatureComponent, AtmosExposedUpdateEvent>(OnAtmosExposedUpdate);
SubscribeLocalEvent<AlertsComponent, OnTemperatureChangeEvent>(ServerAlert);
SubscribeLocalEvent<TemperatureProtectionComponent, ModifyChangedTemperatureEvent>(OnTemperatureChangeAttempt);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_accumulatedFrametime += frameTime;
if (_accumulatedFrametime < UpdateInterval)
return;
_accumulatedFrametime -= UpdateInterval;
if (!ShouldUpdateDamage.Any())
return;
foreach (var comp in ShouldUpdateDamage)
{
MetaDataComponent? metaData = null;
if (Deleted(comp.Owner, metaData) || Paused(comp.Owner, metaData))
continue;
ChangeDamage(comp.Owner, comp);
}
ShouldUpdateDamage.Clear();
}
public void ForceChangeTemperature(EntityUid uid, float temp, TemperatureComponent? temperature = null)
{
if (Resolve(uid, ref temperature))
{
float lastTemp = temperature.CurrentTemperature;
float delta = temperature.CurrentTemperature - temp;
temperature.CurrentTemperature = temp;
RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta));
}
}
public void ChangeHeat(EntityUid uid, float heatAmount, bool ignoreHeatResistance=false, TemperatureComponent? temperature = null)
{
if (Resolve(uid, ref temperature))
{
if (!ignoreHeatResistance)
{
var ev = new ModifyChangedTemperatureEvent(heatAmount);
RaiseLocalEvent(uid, ev, false);
heatAmount = ev.TemperatureDelta;
}
float lastTemp = temperature.CurrentTemperature;
temperature.CurrentTemperature += heatAmount / temperature.HeatCapacity;
float delta = temperature.CurrentTemperature - lastTemp;
RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta));
}
}
private void OnAtmosExposedUpdate(EntityUid uid, TemperatureComponent temperature, ref AtmosExposedUpdateEvent args)
{
var temperatureDelta = args.GasMixture.Temperature - temperature.CurrentTemperature;
var tileHeatCapacity = _atmosphereSystem.GetTileHeatCapacity(args.Coordinates);
var heat = temperatureDelta * (tileHeatCapacity * temperature.HeatCapacity / (tileHeatCapacity + temperature.HeatCapacity));
ChangeHeat(uid, heat * temperature.AtmosTemperatureTransferEfficiency, temperature: temperature );
}
private void ServerAlert(EntityUid uid, AlertsComponent status, OnTemperatureChangeEvent args)
{
switch (args.CurrentTemperature)
{
// Cold strong.
case <= 260:
_alertsSystem.ShowAlert(uid, AlertType.Cold, 3);
break;
// Cold mild.
case <= 280 and > 260:
_alertsSystem.ShowAlert(uid, AlertType.Cold, 2);
break;
// Cold weak.
case <= 292 and > 280:
_alertsSystem.ShowAlert(uid, AlertType.Cold, 1);
break;
// Safe.
case <= 327 and > 292:
_alertsSystem.ClearAlertCategory(uid, AlertCategory.Temperature);
break;
// Heat weak.
case <= 335 and > 327:
_alertsSystem.ShowAlert(uid, AlertType.Hot, 1);
break;
// Heat mild.
case <= 360 and > 335:
_alertsSystem.ShowAlert(uid, AlertType.Hot, 2);
break;
// Heat strong.
case > 360:
_alertsSystem.ShowAlert(uid, AlertType.Hot, 3);
break;
}
}
private void EnqueueDamage(EntityUid uid, TemperatureComponent component, OnTemperatureChangeEvent args)
{
ShouldUpdateDamage.Add(component);
}
private void ChangeDamage(EntityUid uid, TemperatureComponent temperature)
{
if (!EntityManager.HasComponent<DamageableComponent>(uid))
return;
// See this link for where the scaling func comes from:
// https://www.desmos.com/calculator/0vknqtdvq9
// Based on a logistic curve, which caps out at MaxDamage
var heatK = 0.005;
var a = 1;
var y = temperature.DamageCap;
var c = y * 2;
if (temperature.CurrentTemperature >= temperature.HeatDamageThreshold)
{
if (!temperature.TakingDamage)
{
_logSystem.Add(LogType.Temperature, $"{ToPrettyString(temperature.Owner):entity} started taking high temperature damage");
temperature.TakingDamage = true;
}
var diff = Math.Abs(temperature.CurrentTemperature - temperature.HeatDamageThreshold);
var tempDamage = c / (1 + a * Math.Pow(Math.E, -heatK * diff)) - y;
_damageableSystem.TryChangeDamage(uid, temperature.HeatDamage * tempDamage, interruptsDoAfters: false);
}
else if (temperature.CurrentTemperature <= temperature.ColdDamageThreshold)
{
if (!temperature.TakingDamage)
{
_logSystem.Add(LogType.Temperature, $"{ToPrettyString(temperature.Owner):entity} started taking low temperature damage");
temperature.TakingDamage = true;
}
var diff = Math.Abs(temperature.CurrentTemperature - temperature.ColdDamageThreshold);
var tempDamage =
Math.Sqrt(diff * (Math.Pow(temperature.DamageCap.Double(), 2) / temperature.ColdDamageThreshold));
_damageableSystem.TryChangeDamage(uid, temperature.ColdDamage * tempDamage, interruptsDoAfters: false);
}
else if (temperature.TakingDamage)
{
_logSystem.Add(LogType.Temperature, $"{ToPrettyString(temperature.Owner):entity} stopped taking temperature damage");
temperature.TakingDamage = false;
}
}
private void OnTemperatureChangeAttempt(EntityUid uid, TemperatureProtectionComponent component, ModifyChangedTemperatureEvent args)
{
args.TemperatureDelta *= component.Coefficient;
}
}
public class OnTemperatureChangeEvent : EntityEventArgs
{
public float CurrentTemperature { get; }
public float LastTemperature { get; }
public float TemperatureDelta { get; }
public OnTemperatureChangeEvent(float current, float last, float delta)
{
CurrentTemperature = current;
LastTemperature = last;
TemperatureDelta = delta;
}
}
public class ModifyChangedTemperatureEvent : EntityEventArgs, IInventoryRelayEvent
{
public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;
public float TemperatureDelta;
public ModifyChangedTemperatureEvent(float temperature)
{
TemperatureDelta = temperature;
}
}
}