Files
tbd-station-14/Content.IntegrationTests/Tests/Fluids/PuddleTest.cs
Vera Aguilera Puerto 3f79e3754f Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00

196 lines
8.6 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Server.Fluids.Components;
using Content.Server.Fluids.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Coordinates;
using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.Fluids
{
[TestFixture]
[TestOf(typeof(PuddleComponent))]
public class PuddleTest : ContentIntegrationTest
{
[Test]
public async Task TilePuddleTest()
{
var server = StartServer();
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
server.Assert(() =>
{
var solution = new Solution("Water", FixedPoint2.New(20));
var grid = GetMainGrid(mapManager);
var (x, y) = GetMainTile(grid).GridIndices;
var coordinates = new EntityCoordinates(grid.GridEntityId, x, y);
var puddle = spillSystem.SpillAt(solution, coordinates, "PuddleSmear");
Assert.NotNull(puddle);
});
await server.WaitIdleAsync();
}
[Test]
public async Task SpaceNoPuddleTest()
{
var server = StartServer();
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
IMapGrid grid = null;
// Remove all tiles
server.Post(() =>
{
grid = GetMainGrid(mapManager);
foreach (var tile in grid.GetAllTiles())
{
grid.SetTile(tile.GridIndices, Tile.Empty);
}
});
await server.WaitIdleAsync();
server.Assert(() =>
{
var coordinates = grid.ToCoordinates();
var solution = new Solution("Water", FixedPoint2.New(20));
var puddle = spillSystem.SpillAt(solution, coordinates, "PuddleSmear");
Assert.Null(puddle);
});
await server.WaitIdleAsync();
}
[Test]
public async Task PuddlePauseTest()
{
var server = StartServer();
await server.WaitIdleAsync();
var sMapManager = server.ResolveDependency<IMapManager>();
var sPauseManager = server.ResolveDependency<IPauseManager>();
var sTileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
var sGameTiming = server.ResolveDependency<IGameTiming>();
MapId sMapId = default;
IMapGrid sGrid;
GridId sGridId = default;
EntityUid sGridEntity = default;
EntityCoordinates sCoordinates = default;
// Spawn a paused map with one tile to spawn puddles on
await server.WaitPost(() =>
{
sMapId = sMapManager.CreateMap();
sPauseManager.SetMapPaused(sMapId, true);
sGrid = sMapManager.CreateGrid(sMapId);
sGridId = sGrid.Index;
sGridEntity = sGrid.GridEntityId;
IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(sGridEntity).EntityPaused = true; // See https://github.com/space-wizards/RobustToolbox/issues/1444
var tileDefinition = sTileDefinitionManager["underplating"];
var tile = new Tile(tileDefinition.TileId);
sCoordinates = sGrid.ToCoordinates();
sGrid.SetTile(sCoordinates, tile);
});
// Check that the map and grid are paused
await server.WaitAssertion(() =>
{
Assert.True(sPauseManager.IsGridPaused(sGridId));
Assert.True(sPauseManager.IsMapPaused(sMapId));
Assert.True((!IoCManager.Resolve<IEntityManager>().EntityExists(sGridEntity) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(sGridEntity).EntityLifeStage) >= EntityLifeStage.Deleted || IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(sGridEntity).EntityPaused);
});
float evaporateTime = default;
PuddleComponent puddle = null;
EvaporationComponent evaporation;
var amount = 2;
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
// Spawn a puddle
await server.WaitAssertion(() =>
{
var solution = new Solution("Water", FixedPoint2.New(amount));
puddle = spillSystem.SpillAt(solution, sCoordinates, "PuddleSmear");
// Check that the puddle was created
Assert.NotNull(puddle);
evaporation = IoCManager.Resolve<IEntityManager>().GetComponent<EvaporationComponent>(puddle.Owner);
IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(puddle.Owner).EntityPaused = true; // See https://github.com/space-wizards/RobustToolbox/issues/1445
Assert.True((!IoCManager.Resolve<IEntityManager>().EntityExists(puddle.Owner) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(puddle.Owner).EntityLifeStage) >= EntityLifeStage.Deleted || IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(puddle.Owner).EntityPaused);
// Check that the puddle is going to evaporate
Assert.Positive(evaporation.EvaporateTime);
// Should have a timer component added to it for evaporation
Assert.That(evaporation.Accumulator, Is.EqualTo(0f));
evaporateTime = evaporation.EvaporateTime;
});
// Wait enough time for it to evaporate if it was unpaused
var sTimeToWait = (5 + (int)Math.Ceiling(amount * evaporateTime * sGameTiming.TickRate));
await server.WaitRunTicks(sTimeToWait);
// No evaporation due to being paused
await server.WaitAssertion(() =>
{
Assert.True((!IoCManager.Resolve<IEntityManager>().EntityExists(puddle.Owner) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(puddle.Owner).EntityLifeStage) >= EntityLifeStage.Deleted || IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(puddle.Owner).EntityPaused);
// Check that the puddle still exists
Assert.False((!IoCManager.Resolve<IEntityManager>().EntityExists(puddle.Owner) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(puddle.Owner).EntityLifeStage) >= EntityLifeStage.Deleted);
});
// Unpause the map
await server.WaitPost(() => { sPauseManager.SetMapPaused(sMapId, false); });
// Check that the map, grid and puddle are unpaused
await server.WaitAssertion(() =>
{
Assert.False(sPauseManager.IsMapPaused(sMapId));
Assert.False(sPauseManager.IsGridPaused(sGridId));
Assert.False((!IoCManager.Resolve<IEntityManager>().EntityExists(puddle.Owner) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(puddle.Owner).EntityLifeStage) >= EntityLifeStage.Deleted || IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(puddle.Owner).EntityPaused);
// Check that the puddle still exists
Assert.False((!IoCManager.Resolve<IEntityManager>().EntityExists(puddle.Owner) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(puddle.Owner).EntityLifeStage) >= EntityLifeStage.Deleted);
});
// Wait enough time for it to evaporate
await server.WaitRunTicks(sTimeToWait);
// Puddle evaporation should have ticked
await server.WaitAssertion(() =>
{
// Check that puddle has been deleted
Assert.True(puddle.Deleted);
});
}
}
}