Files
tbd-station-14/Content.Shared/Maps/ContentTileDefinition.cs
Princess Cheeseballs 36030ef154 Mob Movement Major Refactor (#36847)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Refactor mob movement

Trying to cleanup relay ordering / tryupdaterelative being cooked, purge ToParent, and fix all the eye rotation shenanigans.

* Building

* Re-implement jetpacks

* Reorganise weightless movement

* More work

* Fix camera

* reh

* Revert bagel

* Revert this

* Revert held move buttons

* Puddles work but are unpredicted and unoptimized

* Fixes

* Puddle code...

* Actually dirty the slipComp for real

* Sliding component done plus an extra suggestion from ArtisticRoomba

* Atomized Commit

* Added Friction field to Reagent Prototype per design discussion

* Cleaned up Working Commit

* a

* Delete stinkers

* Fix this code smell

* Reviewed

* Funky re-save

* Our conveyance

* Better conveyor sleeping

* Remove this

* Revert "Better conveyor sleeping"

This reverts commit f5281f64bbae95b7b9feb56295c5cf931f9fb2e1.

* Revert that

Way too janky

* Also this

* a

* Working Commit - Still a lot to do

* Acceleration refactor

* Minor jetpack cleanup

* frictionnomovement no longer nullable

* Shared Mover Feels 99% done

* OffGrid/Weightless/Throwing Friction saved

* Fix merge conflicts

* Fix a debug assert

* Final Commit for today

* Some fixes

* Actually use those CCVars Properly

* Need to fix throwing

* Second to last Commit for real

* Jetpack bug fixed

* Jetpack bug fixed

* Test fail patch

* Small patch

* Skates Component cleanup + Bring Accel back to 5 (oops)

* Fix test fail oops

* yaml cleanup make dragons not fat

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-05-02 18:18:08 +10:00

121 lines
4.4 KiB
C#

using Content.Shared.Atmos;
using Content.Shared.Light.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Tools;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
using Robust.Shared.Utility;
namespace Content.Shared.Maps
{
[Prototype("tile")]
public sealed partial class ContentTileDefinition : IPrototype, IInheritingPrototype, ITileDefinition
{
[ValidatePrototypeId<ToolQualityPrototype>]
public const string PryingToolQuality = "Prying";
public const string SpaceID = "Space";
[ParentDataFieldAttribute(typeof(AbstractPrototypeIdArraySerializer<ContentTileDefinition>))]
public string[]? Parents { get; private set; }
[NeverPushInheritance]
[AbstractDataFieldAttribute]
public bool Abstract { get; private set; }
[IdDataField] public string ID { get; private set; } = string.Empty;
public ushort TileId { get; private set; }
[DataField("name")]
public string Name { get; private set; } = "";
[DataField("sprite")] public ResPath? Sprite { get; private set; }
[DataField("edgeSprites")] public Dictionary<Direction, ResPath> EdgeSprites { get; private set; } = new();
[DataField("edgeSpritePriority")] public int EdgeSpritePriority { get; private set; } = 0;
[DataField("isSubfloor")] public bool IsSubFloor { get; private set; }
[DataField("baseTurf")]
public string BaseTurf { get; private set; } = string.Empty;
[DataField]
public PrototypeFlags<ToolQualityPrototype> DeconstructTools { get; set; } = new();
/// <remarks>
/// Legacy AF but nice to have.
/// </remarks>
public bool CanCrowbar => DeconstructTools.Contains(PryingToolQuality);
/// <summary>
/// These play when the mob has shoes on.
/// </summary>
[DataField("footstepSounds")] public SoundSpecifier? FootstepSounds { get; private set; }
/// <summary>
/// These play when the mob has no shoes on.
/// </summary>
[DataField("barestepSounds")] public SoundSpecifier? BarestepSounds { get; private set; } = new SoundCollectionSpecifier("BarestepHard");
/// <summary>
/// Base friction modifier for this tile.
/// </summary>
[DataField("friction")] public float Friction { get; set; } = 1f;
[DataField("variants")] public byte Variants { get; set; } = 1;
/// <summary>
/// This controls what variants the `variantize` command is allowed to use.
/// </summary>
[DataField("placementVariants")] public float[] PlacementVariants { get; set; } = { 1f };
[DataField("thermalConductivity")] public float ThermalConductivity = 0.04f;
// Heat capacity is opt-in, not opt-out.
[DataField("heatCapacity")] public float HeatCapacity = Atmospherics.MinimumHeatCapacity;
[DataField("itemDrop", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ItemDropPrototypeName { get; private set; } = "FloorTileItemSteel";
// TODO rename data-field in yaml
/// <summary>
/// Whether or not the tile is exposed to the map's atmosphere.
/// </summary>
[DataField("isSpace")] public bool MapAtmosphere { get; private set; }
/// <summary>
/// Friction override for mob mover in <see cref="SharedMoverController"/>
/// </summary>
[DataField("mobFriction")]
public float? MobFriction { get; private set; }
/// <summary>
/// Accel override for mob mover in <see cref="SharedMoverController"/>
/// </summary>
[DataField("mobAcceleration")]
public float? MobAcceleration { get; private set; }
[DataField("sturdy")] public bool Sturdy { get; private set; } = true;
/// <summary>
/// Can weather affect this tile.
/// </summary>
[DataField("weather")] public bool Weather = false;
/// <summary>
/// Is this tile immune to RCD deconstruct.
/// </summary>
[DataField("indestructible")] public bool Indestructible = false;
public void AssignTileId(ushort id)
{
TileId = id;
}
}
}