339 lines
12 KiB
C#
339 lines
12 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Server.Administration.Logs;
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using Content.Server.GameTicking;
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using Content.Shared.Database;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Players;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.Mind;
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public sealed class MindSystem : SharedMindSystem
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{
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[Dependency] private readonly ActorSystem _actor = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly SharedGhostSystem _ghosts = default!;
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[Dependency] private readonly IMapManager _maps = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly IPlayerManager _players = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MindContainerComponent, EntityTerminatingEvent>(OnMindContainerTerminating);
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}
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private void OnMindContainerTerminating(EntityUid uid, MindContainerComponent component, ref EntityTerminatingEvent args)
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{
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// Let's not create ghosts if not in the middle of the round.
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if (_gameTicker.RunLevel == GameRunLevel.PreRoundLobby)
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return;
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if (!TryGetMind(uid, out var mindId, out var mind, component))
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return;
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// If the player is currently visiting some other entity, simply attach to that entity.
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if (mind.VisitingEntity is {Valid: true} visiting
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&& visiting != uid
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&& !Deleted(visiting)
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&& !Terminating(visiting))
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{
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TransferTo(mindId, visiting, mind: mind);
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if (TryComp(visiting, out GhostComponent? ghost))
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_ghosts.SetCanReturnToBody(ghost, false);
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return;
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}
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TransferTo(mindId, null, createGhost: false, mind: mind);
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if (component.GhostOnShutdown && mind.Session != null)
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{
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var xform = Transform(uid);
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var gridId = xform.GridUid;
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var spawnPosition = Transform(uid).Coordinates;
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// Use a regular timer here because the entity has probably been deleted.
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Timer.Spawn(0, () =>
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{
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// Make extra sure the round didn't end between spawning the timer and it being executed.
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if (_gameTicker.RunLevel == GameRunLevel.PreRoundLobby)
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return;
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// Async this so that we don't throw if the grid we're on is being deleted.
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if (!_maps.GridExists(gridId))
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spawnPosition = _gameTicker.GetObserverSpawnPoint();
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// TODO refactor observer spawning.
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// please.
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if (!spawnPosition.IsValid(EntityManager))
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{
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// This should be an error, if it didn't cause tests to start erroring when they delete a player.
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Log.Warning($"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, and no applicable spawn location is available.");
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TransferTo(mindId, null, createGhost: false, mind: mind);
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return;
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}
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var ghost = Spawn("MobObserver", spawnPosition);
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var ghostComponent = Comp<GhostComponent>(ghost);
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_ghosts.SetCanReturnToBody(ghostComponent, false);
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// Log these to make sure they're not causing the GameTicker round restart bugs...
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Log.Debug($"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, spawned \"{ToPrettyString(ghost)}\".");
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var val = mind.CharacterName ?? string.Empty;
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_metaData.SetEntityName(ghost, val);
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TransferTo(mindId, ghost, mind: mind);
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});
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}
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}
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public override bool TryGetMind(NetUserId user, [NotNullWhen(true)] out EntityUid? mindId, [NotNullWhen(true)] out MindComponent? mind)
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{
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if (base.TryGetMind(user, out mindId, out mind))
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{
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DebugTools.Assert(_players.GetPlayerData(user).ContentData() is not { } data || data.Mind == mindId);
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return true;
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}
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DebugTools.Assert(_players.GetPlayerData(user).ContentData()?.Mind == null);
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return false;
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}
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public bool TryGetSession(EntityUid? mindId, [NotNullWhen(true)] out IPlayerSession? session)
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{
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session = null;
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return TryComp(mindId, out MindComponent? mind) && (session = (IPlayerSession?) mind.Session) != null;
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}
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public IPlayerSession? GetSession(MindComponent mind)
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{
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return (IPlayerSession?) mind.Session;
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}
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public bool TryGetSession(MindComponent mind, [NotNullWhen(true)] out IPlayerSession? session)
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{
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return (session = GetSession(mind)) != null;
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}
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public override void WipeAllMinds()
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{
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base.WipeAllMinds();
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foreach (var unCastData in _players.GetAllPlayerData())
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{
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if (unCastData.ContentData()?.Mind is not { } mind)
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continue;
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Log.Error("Player mind was missing from MindSystem dictionary.");
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WipeMind(mind);
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}
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}
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public override void Visit(EntityUid mindId, EntityUid entity, MindComponent? mind = null)
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{
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base.Visit(mindId, entity, mind);
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if (!Resolve(mindId, ref mind))
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return;
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if (mind.VisitingEntity != null)
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{
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Log.Error($"Attempted to visit an entity ({ToPrettyString(entity)}) while already visiting another ({ToPrettyString(mind.VisitingEntity.Value)}).");
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return;
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}
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if (HasComp<VisitingMindComponent>(entity))
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{
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Log.Error($"Attempted to visit an entity that already has a visiting mind. Entity: {ToPrettyString(entity)}");
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return;
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}
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GetSession(mind)?.AttachToEntity(entity);
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mind.VisitingEntity = entity;
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// EnsureComp instead of AddComp to deal with deferred deletions.
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var comp = EnsureComp<VisitingMindComponent>(entity);
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comp.MindId = mindId;
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Log.Info($"Session {mind.Session?.Name} visiting entity {entity}.");
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}
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public override void UnVisit(EntityUid mindId, MindComponent? mind = null)
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{
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base.UnVisit(mindId, mind);
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if (!Resolve(mindId, ref mind))
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return;
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if (mind.VisitingEntity == null)
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return;
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RemoveVisitingEntity(mind);
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if (mind.Session == null || mind.Session.AttachedEntity == mind.VisitingEntity)
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return;
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var owned = mind.OwnedEntity;
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GetSession(mind)?.AttachToEntity(owned);
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if (owned.HasValue)
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{
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_adminLogger.Add(LogType.Mind, LogImpact.Low,
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$"{mind.Session.Name} returned to {ToPrettyString(owned.Value)}");
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}
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}
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public override void TransferTo(EntityUid mindId, EntityUid? entity, bool ghostCheckOverride = false, bool createGhost = true,
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MindComponent? mind = null)
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{
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base.TransferTo(mindId, entity, ghostCheckOverride, createGhost, mind);
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if (!Resolve(mindId, ref mind))
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return;
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if (entity == mind.OwnedEntity)
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return;
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MindContainerComponent? component = null;
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var alreadyAttached = false;
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if (entity != null)
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{
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component = EnsureComp<MindContainerComponent>(entity.Value);
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if (component.HasMind)
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_gameTicker.OnGhostAttempt(component.Mind.Value, false);
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if (TryComp<ActorComponent>(entity.Value, out var actor))
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{
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// Happens when transferring to your currently visited entity.
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if (actor.PlayerSession != mind.Session)
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{
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throw new ArgumentException("Visit target already has a session.", nameof(entity));
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}
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alreadyAttached = true;
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}
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}
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else if (createGhost)
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{
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var position = Deleted(mind.OwnedEntity)
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? _gameTicker.GetObserverSpawnPoint().ToMap(EntityManager, _transform)
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: Transform(mind.OwnedEntity.Value).MapPosition;
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entity = Spawn("MobObserver", position);
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var ghostComponent = Comp<GhostComponent>(entity.Value);
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_ghosts.SetCanReturnToBody(ghostComponent, false);
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}
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var oldComp = mind.OwnedComponent;
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var oldEntity = mind.OwnedEntity;
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if (oldComp != null && oldEntity != null)
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{
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oldComp.Mind = null;
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RaiseLocalEvent(oldEntity.Value, new MindRemovedMessage(oldEntity.Value, mind), true);
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}
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SetOwnedEntity(mind, entity, component);
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// Don't do the full deletion cleanup if we're transferring to our VisitingEntity
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if (alreadyAttached)
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{
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// Set VisitingEntity null first so the removal of VisitingMind doesn't get through Unvisit() and delete what we're visiting.
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// Yes this control flow sucks.
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mind.VisitingEntity = null;
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RemComp<VisitingMindComponent>(entity!.Value);
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}
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else if (mind.VisitingEntity != null
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&& (ghostCheckOverride // to force mind transfer, for example from ControlMobVerb
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|| !TryComp(mind.VisitingEntity!, out GhostComponent? ghostComponent) // visiting entity is not a Ghost
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|| !ghostComponent.CanReturnToBody)) // it is a ghost, but cannot return to body anyway, so it's okay
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{
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RemoveVisitingEntity(mind);
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}
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// Player is CURRENTLY connected.
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var session = GetSession(mind);
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if (session != null && !alreadyAttached && mind.VisitingEntity == null)
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{
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_actor.Attach(entity, session, true);
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Log.Info($"Session {session.Name} transferred to entity {entity}.");
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}
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if (mind.OwnedComponent != null)
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{
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mind.OwnedComponent.Mind = mindId;
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RaiseLocalEvent(mind.OwnedEntity!.Value, new MindAddedMessage(), true);
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mind.OriginalOwnedEntity ??= mind.OwnedEntity;
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}
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}
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public override void SetUserId(EntityUid mindId, NetUserId? userId, MindComponent? mind = null)
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{
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base.SetUserId(mindId, userId, mind);
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if (!Resolve(mindId, ref mind))
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return;
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if (mind.UserId == userId)
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return;
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if (userId != null && !_players.TryGetPlayerData(userId.Value, out _))
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{
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Log.Error($"Attempted to set mind user to invalid value {userId}");
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return;
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}
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if (mind.Session != null)
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{
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_actor.Attach(null, GetSession(mind)!);
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mind.Session = null;
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}
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if (mind.UserId != null)
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{
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UserMinds.Remove(mind.UserId.Value);
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if (_players.GetPlayerData(mind.UserId.Value).ContentData() is { } oldData)
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oldData.Mind = null;
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mind.UserId = null;
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}
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if (userId == null)
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{
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DebugTools.AssertNull(mind.Session);
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return;
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}
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if (UserMinds.TryGetValue(userId.Value, out var oldMindId) &&
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TryComp(oldMindId, out MindComponent? oldMind))
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{
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SetUserId(oldMindId, null, oldMind);
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}
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DebugTools.AssertNull(_players.GetPlayerData(userId.Value).ContentData()?.Mind);
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UserMinds[userId.Value] = mindId;
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mind.UserId = userId;
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mind.OriginalOwnerUserId ??= userId;
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if (_players.TryGetSessionById(userId.Value, out var ret))
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{
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mind.Session = ret;
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_actor.Attach(mind.CurrentEntity, ret);
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}
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// session may be null, but user data may still exist for disconnected players.
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if (_players.GetPlayerData(userId.Value).ContentData() is { } data)
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data.Mind = mindId;
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}
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}
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