Files
tbd-station-14/Content.Server/GameTicking/GameTicker.Player.cs

187 lines
6.8 KiB
C#

using Content.Server.Database;
using Content.Server.Players;
using Content.Shared.GameTicking;
using Content.Shared.GameWindow;
using Content.Shared.Players;
using Content.Shared.Preferences;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.GameTicking
{
[UsedImplicitly]
public sealed partial class GameTicker
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IServerDbManager _dbManager = default!;
private void InitializePlayer()
{
_playerManager.PlayerStatusChanged += PlayerStatusChanged;
}
private async void PlayerStatusChanged(object? sender, SessionStatusEventArgs args)
{
var session = args.Session;
if (_mind.TryGetMind(session.UserId, out var mindId, out var mind))
{
if (args.OldStatus == SessionStatus.Connecting && args.NewStatus == SessionStatus.Connected)
mind.Session = session;
DebugTools.Assert(mind.Session == session);
}
DebugTools.Assert(session.GetMind() == mindId);
switch (args.NewStatus)
{
case SessionStatus.Connected:
{
AddPlayerToDb(args.Session.UserId.UserId);
// Always make sure the client has player data.
if (session.Data.ContentDataUncast == null)
{
var data = new PlayerData(session.UserId, args.Session.Name);
data.Mind = mindId;
session.Data.ContentDataUncast = data;
}
// Make the player actually join the game.
// timer time must be > tick length
Timer.Spawn(0, args.Session.JoinGame);
var record = await _dbManager.GetPlayerRecordByUserId(args.Session.UserId);
var firstConnection = record != null &&
Math.Abs((record.FirstSeenTime - record.LastSeenTime).TotalMinutes) < 1;
_chatManager.SendAdminAnnouncement(firstConnection
? Loc.GetString("player-first-join-message", ("name", args.Session.Name))
: Loc.GetString("player-join-message", ("name", args.Session.Name)));
if (LobbyEnabled && _roundStartCountdownHasNotStartedYetDueToNoPlayers)
{
_roundStartCountdownHasNotStartedYetDueToNoPlayers = false;
_roundStartTime = _gameTiming.CurTime + LobbyDuration;
}
break;
}
case SessionStatus.InGame:
{
_userDb.ClientConnected(session);
if (mind == null)
{
if (LobbyEnabled)
PlayerJoinLobby(session);
else
SpawnWaitDb();
break;
}
if (mind.CurrentEntity == null || Deleted(mind.CurrentEntity))
{
DebugTools.Assert(mind.CurrentEntity == null, "a mind's current entity was deleted without updating the mind");
// This player is joining the game with an existing mind, but the mind has no entity.
// Their entity was probably deleted sometime while they were disconnected, or they were an observer.
// Instead of allowing them to spawn in, we will dump and their existing mind in an observer ghost.
SpawnObserverWaitDb();
}
else
{
// Simply re-attach to existing entity.
session.AttachToEntity(mind.CurrentEntity);
PlayerJoinGame(session);
}
break;
}
case SessionStatus.Disconnected:
{
_chatManager.SendAdminAnnouncement(Loc.GetString("player-leave-message", ("name", args.Session.Name)));
if (mind != null)
mind.Session = null;
_userDb.ClientDisconnected(session);
break;
}
}
//When the status of a player changes, update the server info text
UpdateInfoText();
async void SpawnWaitDb()
{
await _userDb.WaitLoadComplete(session);
SpawnPlayer(session, EntityUid.Invalid);
}
async void SpawnObserverWaitDb()
{
await _userDb.WaitLoadComplete(session);
JoinAsObserver(session);
}
async void AddPlayerToDb(Guid id)
{
if (RoundId != 0 && _runLevel != GameRunLevel.PreRoundLobby)
{
await _db.AddRoundPlayers(RoundId, id);
}
}
}
private HumanoidCharacterProfile GetPlayerProfile(IPlayerSession p)
{
return (HumanoidCharacterProfile) _prefsManager.GetPreferences(p.UserId).SelectedCharacter;
}
public void PlayerJoinGame(IPlayerSession session, bool silent = false)
{
if (!silent)
_chatManager.DispatchServerMessage(session, Loc.GetString("game-ticker-player-join-game-message"));
_playerGameStatuses[session.UserId] = PlayerGameStatus.JoinedGame;
_db.AddRoundPlayers(RoundId, session.UserId);
RaiseNetworkEvent(new TickerJoinGameEvent(), session.ConnectedClient);
}
private void PlayerJoinLobby(IPlayerSession session)
{
_playerGameStatuses[session.UserId] = LobbyEnabled ? PlayerGameStatus.NotReadyToPlay : PlayerGameStatus.ReadyToPlay;
_db.AddRoundPlayers(RoundId, session.UserId);
var client = session.ConnectedClient;
RaiseNetworkEvent(new TickerJoinLobbyEvent(), client);
RaiseNetworkEvent(GetStatusMsg(session), client);
RaiseNetworkEvent(GetInfoMsg(), client);
RaiseLocalEvent(new PlayerJoinedLobbyEvent(session));
}
private void ReqWindowAttentionAll()
{
RaiseNetworkEvent(new RequestWindowAttentionEvent());
}
}
public sealed class PlayerJoinedLobbyEvent : EntityEventArgs
{
public readonly IPlayerSession PlayerSession;
public PlayerJoinedLobbyEvent(IPlayerSession playerSession)
{
PlayerSession = playerSession;
}
}
}