Files
tbd-station-14/Content.Server/Chat/Commands/SuicideCommand.cs

56 lines
1.9 KiB
C#

using Content.Server.GameTicking;
using Content.Shared.Administration;
using Content.Shared.Mind;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Enums;
namespace Content.Server.Chat.Commands
{
[AnyCommand]
internal sealed class SuicideCommand : IConsoleCommand
{
public string Command => "suicide";
public string Description => Loc.GetString("suicide-command-description");
public string Help => Loc.GetString("suicide-command-help-text");
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not IPlayerSession player)
{
shell.WriteLine(Loc.GetString("shell-cannot-run-command-from-server"));
return;
}
if (player.Status != SessionStatus.InGame || player.AttachedEntity == null)
return;
var minds = IoCManager.Resolve<IEntityManager>().System<SharedMindSystem>();
// This check also proves mind not-null for at the end when the mob is ghosted.
if (!minds.TryGetMind(player, out var mindId, out var mind) ||
mind.OwnedEntity is not { Valid: true } victim)
{
shell.WriteLine("You don't have a mind!");
return;
}
var gameTicker = EntitySystem.Get<GameTicker>();
var suicideSystem = EntitySystem.Get<SuicideSystem>();
if (suicideSystem.Suicide(victim))
{
// Prevent the player from returning to the body.
// Note that mind cannot be null because otherwise victim would be null.
gameTicker.OnGhostAttempt(mindId, false, mind: mind);
return;
}
if (gameTicker.OnGhostAttempt(mindId, true, mind: mind))
return;
shell.WriteLine("You can't ghost right now.");
}
}
}