Files
tbd-station-14/Content.Server/Body/Systems/BodySystem.cs

225 lines
7.6 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Body.Components;
using Content.Server.GameTicking;
using Content.Server.Humanoid;
using Content.Server.Kitchen.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Organ;
using Content.Shared.Body.Part;
using Content.Shared.Body.Systems;
using Content.Shared.Humanoid;
using Content.Shared.Mind;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Events;
using Content.Shared.Random.Helpers;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.Body.Systems;
public sealed class BodySystem : SharedBodySystem
{
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BodyPartComponent, ComponentStartup>(OnPartStartup);
SubscribeLocalEvent<BodyComponent, ComponentStartup>(OnBodyStartup);
SubscribeLocalEvent<BodyComponent, MoveInputEvent>(OnRelayMoveInput);
SubscribeLocalEvent<BodyComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
SubscribeLocalEvent<BodyComponent, BeingMicrowavedEvent>(OnBeingMicrowaved);
}
private void OnPartStartup(EntityUid uid, BodyPartComponent component, ComponentStartup args)
{
// This inter-entity relationship makes be deeply uncomfortable because its probably going to re-encounter
// all of the networking & startup ordering issues that containers and joints have.
// TODO just use containers. Please.
foreach (var slot in component.Children.Values)
{
DebugTools.Assert(slot.Parent == uid);
if (slot.Child == null)
continue;
if (TryComp(slot.Child, out BodyPartComponent? child))
{
child.ParentSlot = slot;
Dirty(slot.Child.Value, child);
continue;
}
Log.Error($"Body part encountered missing limbs: {ToPrettyString(uid)}. Slot: {slot.Id}");
slot.Child = null;
}
foreach (var slot in component.Organs.Values)
{
DebugTools.Assert(slot.Parent == uid);
if (slot.Child == null)
continue;
if (TryComp(slot.Child, out OrganComponent? child))
{
child.ParentSlot = slot;
Dirty(slot.Child.Value, child);
continue;
}
Log.Error($"Body part encountered missing organ: {ToPrettyString(uid)}. Slot: {slot.Id}");
slot.Child = null;
}
}
private void OnBodyStartup(EntityUid uid, BodyComponent component, ComponentStartup args)
{
if (component.Root is not { } slot)
return;
DebugTools.Assert(slot.Parent == uid);
if (slot.Child == null)
return;
if (!TryComp(slot.Child, out BodyPartComponent? child))
{
Log.Error($"Body part encountered missing limbs: {ToPrettyString(uid)}. Slot: {slot.Id}");
slot.Child = null;
return;
}
child.ParentSlot = slot;
Dirty(slot.Child.Value, child);
}
private void OnRelayMoveInput(EntityUid uid, BodyComponent component, ref MoveInputEvent args)
{
if (_mobState.IsDead(uid) && _mindSystem.TryGetMind(uid, out var mindId, out var mind))
{
mind.TimeOfDeath ??= _gameTiming.RealTime;
_ticker.OnGhostAttempt(mindId, true, mind: mind);
}
}
private void OnApplyMetabolicMultiplier(EntityUid uid, BodyComponent component,
ApplyMetabolicMultiplierEvent args)
{
foreach (var organ in GetBodyOrgans(uid, component))
{
RaiseLocalEvent(organ.Id, args);
}
}
private void OnBeingMicrowaved(EntityUid uid, BodyComponent component, BeingMicrowavedEvent args)
{
if (args.Handled)
return;
// Don't microwave animals, kids
_transform.AttachToGridOrMap(uid);
GibBody(uid, false, component);
args.Handled = true;
}
public override bool AttachPart(
EntityUid? partId,
BodyPartSlot slot,
[NotNullWhen(true)] BodyPartComponent? part = null)
{
if (!base.AttachPart(partId, slot, part))
return false;
if (part.Body is { } body &&
TryComp<HumanoidAppearanceComponent>(body, out var humanoid))
{
var layer = part.ToHumanoidLayers();
if (layer != null)
{
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
_humanoidSystem.SetLayersVisibility(body, layers, true, true, humanoid);
}
}
return true;
}
public override bool DropPart(EntityUid? partId, BodyPartComponent? part = null)
{
if (partId == null || !Resolve(partId.Value, ref part))
return false;
if (!base.DropPart(partId, part))
return false;
var oldBody = part.Body;
if (oldBody == null || !TryComp<HumanoidAppearanceComponent>(oldBody, out var humanoid))
return true;
var layer = part.ToHumanoidLayers();
if (layer == null)
return true;
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
_humanoidSystem.SetLayersVisibility(oldBody.Value, layers, false, true, humanoid);
return true;
}
public override HashSet<EntityUid> GibBody(EntityUid? bodyId, bool gibOrgans = false, BodyComponent? body = null, bool deleteItems = false)
{
if (bodyId == null || !Resolve(bodyId.Value, ref body, false))
return new HashSet<EntityUid>();
if (LifeStage(bodyId.Value) >= EntityLifeStage.Terminating || EntityManager.IsQueuedForDeletion(bodyId.Value))
return new HashSet<EntityUid>();
var xform = Transform(bodyId.Value);
if (xform.MapUid == null)
return new HashSet<EntityUid>();
var gibs = base.GibBody(bodyId, gibOrgans, body, deleteItems);
var coordinates = xform.Coordinates;
var filter = Filter.Pvs(bodyId.Value, entityManager: EntityManager);
var audio = AudioParams.Default.WithVariation(0.025f);
_audio.Play(body.GibSound, filter, coordinates, true, audio);
if (TryComp(bodyId, out ContainerManagerComponent? container))
{
foreach (var cont in container.GetAllContainers().ToArray())
{
foreach (var ent in cont.ContainedEntities.ToArray())
{
if (deleteItems)
{
QueueDel(ent);
}
else
{
cont.Remove(ent, EntityManager, force: true);
_transform.SetCoordinates(ent, coordinates);
ent.RandomOffset(0.25f);
}
}
}
}
RaiseLocalEvent(bodyId.Value, new BeingGibbedEvent(gibs));
QueueDel(bodyId.Value);
return gibs;
}
}