17 lines
520 B
C#
17 lines
520 B
C#
using Content.Shared.Mobs;
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namespace Content.Server.NPC.Queries.Considerations;
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/// <summary>
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/// Goes linearly from 1f to 0f, with 0 damage returning 1f and <see cref=TargetState> damage returning 0f
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/// </summary>
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public sealed partial class TargetHealthCon : UtilityConsideration
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{
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/// <summary>
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/// Which MobState the consideration returns 0f at, defaults to choosing earliest incapacitating MobState
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/// </summary>
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[DataField("targetState")]
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public MobState TargetState = MobState.Invalid;
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}
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