Files
tbd-station-14/Content.Shared/Storage/Components/SharedEntityStorageComponent.cs
2023-05-22 23:18:51 +10:00

178 lines
5.7 KiB
C#

using Content.Shared.Physics;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Storage.Components;
[NetworkedComponent]
public abstract class SharedEntityStorageComponent : Component
{
public readonly float MaxSize = 1.0f; // maximum width or height of an entity allowed inside the storage.
public static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
public TimeSpan LastInternalOpenAttempt;
/// <summary>
/// Collision masks that get removed when the storage gets opened.
/// </summary>
public readonly int MasksToRemove = (int) (
CollisionGroup.MidImpassable |
CollisionGroup.HighImpassable |
CollisionGroup.LowImpassable);
/// <summary>
/// Collision masks that were removed from ANY layer when the storage was opened;
/// </summary>
[DataField("removedMasks")]
public int RemovedMasks;
/// <summary>
/// The total amount of items that can fit in one entitystorage
/// </summary>
[DataField("capacity")]
public int Capacity = 30;
/// <summary>
/// Whether or not the entity still has collision when open
/// </summary>
[DataField("isCollidableWhenOpen")]
public bool IsCollidableWhenOpen;
/// <summary>
/// If true, it opens the storage when the entity inside of it moves
/// If false, it prevents the storage from opening when the entity inside of it moves.
/// This is for objects that you want the player to move while inside, like large cardboard boxes, without opening the storage.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("openOnMove")]
public bool OpenOnMove = true;
//The offset for where items are emptied/vacuumed for the EntityStorage.
[DataField("enteringOffset")]
public Vector2 EnteringOffset = new(0, 0);
//The collision groups checked, so that items are depositied or grabbed from inside walls.
[DataField("enteringOffsetCollisionFlags")]
public readonly CollisionGroup EnteringOffsetCollisionFlags = CollisionGroup.Impassable | CollisionGroup.MidImpassable;
/// <summary>
/// How close you have to be to the "entering" spot to be able to enter
/// </summary>
[DataField("enteringRange")]
public float EnteringRange = 0.18f;
/// <summary>
/// Whether or not to show the contents when the storage is closed
/// </summary>
[DataField("showContents")]
public bool ShowContents;
/// <summary>
/// Whether or not light is occluded by the storage
/// </summary>
[DataField("occludesLight")]
public bool OccludesLight = true;
/// <summary>
/// Whether or not all the contents stored should be deleted with the entitystorage
/// </summary>
[DataField("deleteContentsOnDestruction"), ViewVariables(VVAccess.ReadWrite)]
public bool DeleteContentsOnDestruction;
/// <summary>
/// Whether or not the container is sealed and traps air inside of it
/// </summary>
[DataField("airtight"), ViewVariables(VVAccess.ReadWrite)]
public bool Airtight = true;
/// <summary>
/// Whether or not the entitystorage is open or closed
/// </summary>
[DataField("open")]
public bool Open;
/// <summary>
/// The sound made when closed
/// </summary>
[DataField("closeSound")]
public SoundSpecifier CloseSound = new SoundPathSpecifier("/Audio/Effects/closetclose.ogg");
/// <summary>
/// The sound made when open
/// </summary>
[DataField("openSound")]
public SoundSpecifier OpenSound = new SoundPathSpecifier("/Audio/Effects/closetopen.ogg");
/// <summary>
/// Whitelist for what entities are allowed to be inserted into this container. If this is not null, the
/// standard requirement that the entity must be an item or mob is waived.
/// </summary>
[DataField("whitelist")]
public EntityWhitelist? Whitelist;
/// <summary>
/// The contents of the storage
/// </summary>
[ViewVariables]
public Container Contents = default!;
/// <summary>
/// Whether or not the storage has been welded shut
/// </summary>
[DataField("isWeldedShut"), ViewVariables(VVAccess.ReadWrite)]
public bool IsWeldedShut;
}
[Serializable, NetSerializable]
public sealed class EntityStorageComponentState : ComponentState
{
public bool Open;
public int Capacity;
public bool IsCollidableWhenOpen;
public bool OpenOnMove;
public float EnteringRange;
public bool IsWeldedShut;
public EntityStorageComponentState(bool open, int capacity, bool isCollidableWhenOpen, bool openOnMove, float enteringRange, bool isWeldedShut)
{
Open = open;
Capacity = capacity;
IsCollidableWhenOpen = isCollidableWhenOpen;
OpenOnMove = openOnMove;
EnteringRange = enteringRange;
IsWeldedShut = isWeldedShut;
}
}
[ByRefEvent]
public record struct InsertIntoEntityStorageAttemptEvent(bool Cancelled = false);
[ByRefEvent]
public record struct StoreMobInItemContainerAttemptEvent(bool Handled, bool Cancelled = false);
[ByRefEvent]
public record struct StorageOpenAttemptEvent(EntityUid User, bool Silent, bool Cancelled = false);
[ByRefEvent]
public readonly record struct StorageBeforeOpenEvent;
[ByRefEvent]
public readonly record struct StorageAfterOpenEvent;
[ByRefEvent]
public record struct StorageCloseAttemptEvent(bool Cancelled = false);
[ByRefEvent]
public readonly record struct StorageBeforeCloseEvent(HashSet<EntityUid> Contents, HashSet<EntityUid> BypassChecks);
[ByRefEvent]
public readonly record struct StorageAfterCloseEvent;