Files
tbd-station-14/Content.Shared/EntityConditions/Conditions/DamageGroupEntityConditionSystem.cs
2025-10-13 15:41:34 +00:00

39 lines
1.5 KiB
C#

using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityConditions.Conditions;
/// <summary>
/// Returns true if this entity can take damage and if its damage of a given damage group is within a specified minimum and maximum.
/// </summary>
/// <inheritdoc cref="EntityConditionSystem{T, TCondition}"/>
public sealed partial class DamageGroupEntityConditionSystem : EntityConditionSystem<DamageableComponent, DamageGroupCondition>
{
protected override void Condition(Entity<DamageableComponent> entity, ref EntityConditionEvent<DamageGroupCondition> args)
{
var value = entity.Comp.DamagePerGroup[args.Condition.DamageGroup];
args.Result = value >= args.Condition.Min && value <= args.Condition.Max;
}
}
/// <inheritdoc cref="EntityCondition"/>
public sealed partial class DamageGroupCondition : EntityConditionBase<DamageGroupCondition>
{
[DataField]
public FixedPoint2 Max = FixedPoint2.MaxValue;
[DataField]
public FixedPoint2 Min = FixedPoint2.Zero;
[DataField(required: true)]
public ProtoId<DamageGroupPrototype> DamageGroup;
public override string EntityConditionGuidebookText(IPrototypeManager prototype) =>
Loc.GetString("reagent-effect-condition-guidebook-group-damage",
("max", Max == FixedPoint2.MaxValue ? int.MaxValue : Max.Float()),
("min", Min.Float()),
("type", prototype.Index(DamageGroup).LocalizedName));
}