Files
tbd-station-14/Content.Shared/Destructible/Triggers/DamageGroupTrigger.cs
2025-10-13 15:41:34 +00:00

34 lines
1.0 KiB
C#

using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Content.Shared.Damage.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Destructible.Thresholds.Triggers;
/// <summary>
/// A trigger that will activate when the amount of damage received
/// of the specified class is above the specified threshold.
/// </summary>
[Serializable, NetSerializable]
[DataDefinition]
public sealed partial class DamageGroupTrigger : IThresholdTrigger
{
/// <summary>
/// The damage group to check for.
/// </summary>
[DataField(required: true)]
public ProtoId<DamageGroupPrototype> DamageGroup = default!;
/// <summary>
/// The amount of damage at which this threshold will trigger.
/// </summary>
[DataField(required: true)]
public FixedPoint2 Damage = default!;
public bool Reached(Entity<DamageableComponent> damageable, SharedDestructibleSystem system)
{
return damageable.Comp.DamagePerGroup[DamageGroup] >= Damage;
}
}