198 lines
8.7 KiB
C#
198 lines
8.7 KiB
C#
using Content.Shared.Damage;
|
|
using Content.Shared.Damage.Prototypes;
|
|
using Content.Shared.Destructible.Thresholds.Triggers;
|
|
using Content.Shared.FixedPoint;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Prototypes;
|
|
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
|
|
|
|
namespace Content.IntegrationTests.Tests.Destructible
|
|
{
|
|
[TestFixture]
|
|
[TestOf(typeof(DamageGroupTrigger))]
|
|
[TestOf(typeof(AndTrigger))]
|
|
public sealed class DestructibleDamageGroupTest
|
|
{
|
|
[Test]
|
|
public async Task AndTest()
|
|
{
|
|
await using var pair = await PoolManager.GetServerClient();
|
|
var server = pair.Server;
|
|
|
|
var testMap = await pair.CreateTestMap();
|
|
|
|
var sEntityManager = server.ResolveDependency<IEntityManager>();
|
|
var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
|
|
var sEntitySystemManager = server.ResolveDependency<IEntitySystemManager>();
|
|
|
|
EntityUid sDestructibleEntity = default;
|
|
DamageableComponent sDamageableComponent = null;
|
|
TestDestructibleListenerSystem sTestThresholdListenerSystem = null;
|
|
DamageableSystem sDamageableSystem = null;
|
|
|
|
await server.WaitPost(() =>
|
|
{
|
|
var coordinates = testMap.GridCoords;
|
|
|
|
sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDamageGroupEntityId, coordinates);
|
|
sDamageableComponent = sEntityManager.GetComponent<DamageableComponent>(sDestructibleEntity);
|
|
|
|
sTestThresholdListenerSystem = sEntitySystemManager.GetEntitySystem<TestDestructibleListenerSystem>();
|
|
sTestThresholdListenerSystem.ThresholdsReached.Clear();
|
|
|
|
sDamageableSystem = sEntitySystemManager.GetEntitySystem<DamageableSystem>();
|
|
});
|
|
|
|
await server.WaitRunTicks(5);
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
|
|
});
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var bruteDamageGroup = sPrototypeManager.Index<DamageGroupPrototype>(TestBruteDamageGroupId);
|
|
var burnDamageGroup = sPrototypeManager.Index<DamageGroupPrototype>(TestBurnDamageGroupId);
|
|
|
|
DamageSpecifier bruteDamage = new(bruteDamageGroup, FixedPoint2.New(5));
|
|
DamageSpecifier burnDamage = new(burnDamageGroup, FixedPoint2.New(5));
|
|
|
|
// Raise brute damage to 5
|
|
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage, true);
|
|
|
|
// No thresholds reached yet, the earliest one is at 10 damage
|
|
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
|
|
|
|
// Raise brute damage to 10
|
|
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage, true);
|
|
|
|
// No threshold reached, burn needs to be 10 as well
|
|
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
|
|
|
|
// Raise burn damage to 10
|
|
sDamageableSystem.TryChangeDamage(sDestructibleEntity, burnDamage * 2, true);
|
|
|
|
// One threshold reached, brute 10 + burn 10
|
|
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Has.Count.EqualTo(1));
|
|
|
|
// Threshold brute 10 + burn 10
|
|
var msg = sTestThresholdListenerSystem.ThresholdsReached[0];
|
|
var threshold = msg.Threshold;
|
|
|
|
// Check that it matches the YAML prototype
|
|
Assert.Multiple(() =>
|
|
{
|
|
Assert.That(threshold.Behaviors, Is.Empty);
|
|
Assert.That(threshold.Trigger, Is.Not.Null);
|
|
Assert.That(threshold.Triggered, Is.True);
|
|
Assert.That(threshold.Trigger, Is.InstanceOf<AndTrigger>());
|
|
});
|
|
|
|
var trigger = (AndTrigger)threshold.Trigger;
|
|
|
|
Assert.Multiple(() =>
|
|
{
|
|
Assert.That(trigger.Triggers[0], Is.InstanceOf<DamageGroupTrigger>());
|
|
Assert.That(trigger.Triggers[1], Is.InstanceOf<DamageGroupTrigger>());
|
|
});
|
|
|
|
sTestThresholdListenerSystem.ThresholdsReached.Clear();
|
|
|
|
// Raise brute damage to 20
|
|
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage * 2, true);
|
|
|
|
// No new thresholds reached
|
|
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
|
|
|
|
// Raise burn damage to 20
|
|
sDamageableSystem.TryChangeDamage(sDestructibleEntity, burnDamage * 2, true);
|
|
|
|
// No new thresholds reached
|
|
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
|
|
|
|
// Lower brute damage to 0
|
|
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage * -10);
|
|
Assert.Multiple(() =>
|
|
{
|
|
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.New(20)));
|
|
|
|
// No new thresholds reached, healing should not trigger it
|
|
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
|
|
});
|
|
|
|
// Raise brute damage back up to 10
|
|
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage * 2, true);
|
|
|
|
// 10 brute + 10 burn threshold reached, brute was healed and brought back to its threshold amount and slash stayed the same
|
|
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Has.Count.EqualTo(1));
|
|
|
|
sTestThresholdListenerSystem.ThresholdsReached.Clear();
|
|
|
|
// Heal both classes of damage to 0
|
|
sDamageableSystem.SetAllDamage(sDestructibleEntity, sDamageableComponent, 0);
|
|
|
|
// No new thresholds reached, healing should not trigger it
|
|
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
|
|
|
|
// Raise brute damage to 10
|
|
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage * 2, true);
|
|
|
|
// No new thresholds reached
|
|
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
|
|
|
|
// Raise burn damage to 10
|
|
sDamageableSystem.TryChangeDamage(sDestructibleEntity, burnDamage * 2, true);
|
|
|
|
// Both classes of damage were healed and then raised again, the threshold should have been reached as triggers once is default false
|
|
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Has.Count.EqualTo(1));
|
|
|
|
// Threshold brute 10 + burn 10
|
|
msg = sTestThresholdListenerSystem.ThresholdsReached[0];
|
|
threshold = msg.Threshold;
|
|
|
|
// Check that it matches the YAML prototype
|
|
Assert.Multiple(() =>
|
|
{
|
|
Assert.That(threshold.Behaviors, Is.Empty);
|
|
Assert.That(threshold.Trigger, Is.Not.Null);
|
|
Assert.That(threshold.Triggered, Is.True);
|
|
Assert.That(threshold.Trigger, Is.InstanceOf<AndTrigger>());
|
|
});
|
|
|
|
trigger = (AndTrigger)threshold.Trigger;
|
|
|
|
Assert.Multiple(() =>
|
|
{
|
|
Assert.That(trigger.Triggers[0], Is.InstanceOf<DamageGroupTrigger>());
|
|
Assert.That(trigger.Triggers[1], Is.InstanceOf<DamageGroupTrigger>());
|
|
});
|
|
|
|
sTestThresholdListenerSystem.ThresholdsReached.Clear();
|
|
|
|
// Change triggers once to true
|
|
threshold.TriggersOnce = true;
|
|
|
|
// Heal brute and burn back to 0
|
|
sDamageableSystem.SetAllDamage(sDestructibleEntity, sDamageableComponent, 0);
|
|
|
|
// No new thresholds reached from healing
|
|
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
|
|
|
|
// Raise brute damage to 10
|
|
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage * 2, true);
|
|
|
|
// No new thresholds reached
|
|
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
|
|
|
|
// Raise burn damage to 10
|
|
sDamageableSystem.TryChangeDamage(sDestructibleEntity, burnDamage * 2, true);
|
|
|
|
// No new thresholds reached as triggers once is set to true and it already triggered before
|
|
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
|
|
});
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
}
|
|
}
|