Files
tbd-station-14/Content.Shared/Research/LatheRecipePrototype.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

108 lines
3.7 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Research
{
[NetSerializable, Serializable, Prototype("latheRecipe")]
public class LatheRecipePrototype : IPrototype
{
private string _name = string.Empty;
private string _id = string.Empty;
private SpriteSpecifier _icon = SpriteSpecifier.Invalid;
private string _description = string.Empty;
private string _result = string.Empty;
private int _completeTime;
private Dictionary<string, int> _requiredMaterials = new();
[ViewVariables]
public string ID => _id;
/// <summary>
/// Name displayed in the lathe GUI.
/// </summary>
[ViewVariables]
public string Name
{
get
{
if (_name.Trim().Length != 0) return _name;
var protoMan = IoCManager.Resolve<IPrototypeManager>();
if (protoMan == null) return _description;
protoMan.TryIndex(_result, out EntityPrototype? prototype);
if (prototype?.Name != null)
_name = prototype.Name;
return _name;
}
}
/// <summary>
/// Short description displayed in the lathe GUI.
/// </summary>
[ViewVariables]
public string Description
{
get
{
if (_description.Trim().Length != 0) return _description;
var protoMan = IoCManager.Resolve<IPrototypeManager>();
if (protoMan == null) return _description;
protoMan.TryIndex(_result, out EntityPrototype? prototype);
if (prototype?.Description != null)
_description = prototype.Description;
return _description;
}
}
/// <summary>
/// Texture path used in the lathe GUI.
/// </summary>
[ViewVariables]
public SpriteSpecifier Icon => _icon;
/// <summary>
/// The prototype name of the resulting entity when the recipe is printed.
/// </summary>
[ViewVariables]
public string Result => _result;
/// <summary>
/// The materials required to produce this recipe.
/// Takes a material ID as string.
/// </summary>
[ViewVariables]
public Dictionary<string, int> RequiredMaterials
{
get => _requiredMaterials;
private set => _requiredMaterials = value;
}
/// <summary>
/// How many milliseconds it'll take for the lathe to finish this recipe.
/// Might lower depending on the lathe's upgrade level.
/// </summary>
[ViewVariables]
public int CompleteTime => _completeTime;
public void LoadFrom(YamlMappingNode mapping)
{
var serializer = YamlObjectSerializer.NewReader(mapping);
serializer.DataField(ref _name, "name", string.Empty);
serializer.DataField(ref _id, "id", string.Empty);
serializer.DataField(ref _description, "description", string.Empty);
serializer.DataField(ref _icon, "icon", SpriteSpecifier.Invalid);
serializer.DataField(ref _result, "result", string.Empty);
serializer.DataField(ref _completeTime, "completetime", 2500);
serializer.DataField(ref _requiredMaterials, "materials", new Dictionary<string, int>());
}
}
}