* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
108 lines
3.7 KiB
C#
108 lines
3.7 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.Research
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{
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[NetSerializable, Serializable, Prototype("latheRecipe")]
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public class LatheRecipePrototype : IPrototype
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{
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private string _name = string.Empty;
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private string _id = string.Empty;
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private SpriteSpecifier _icon = SpriteSpecifier.Invalid;
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private string _description = string.Empty;
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private string _result = string.Empty;
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private int _completeTime;
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private Dictionary<string, int> _requiredMaterials = new();
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[ViewVariables]
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public string ID => _id;
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/// <summary>
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/// Name displayed in the lathe GUI.
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/// </summary>
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[ViewVariables]
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public string Name
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{
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get
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{
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if (_name.Trim().Length != 0) return _name;
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var protoMan = IoCManager.Resolve<IPrototypeManager>();
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if (protoMan == null) return _description;
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protoMan.TryIndex(_result, out EntityPrototype? prototype);
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if (prototype?.Name != null)
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_name = prototype.Name;
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return _name;
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}
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}
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/// <summary>
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/// Short description displayed in the lathe GUI.
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/// </summary>
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[ViewVariables]
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public string Description
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{
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get
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{
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if (_description.Trim().Length != 0) return _description;
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var protoMan = IoCManager.Resolve<IPrototypeManager>();
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if (protoMan == null) return _description;
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protoMan.TryIndex(_result, out EntityPrototype? prototype);
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if (prototype?.Description != null)
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_description = prototype.Description;
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return _description;
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}
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}
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/// <summary>
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/// Texture path used in the lathe GUI.
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/// </summary>
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[ViewVariables]
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public SpriteSpecifier Icon => _icon;
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/// <summary>
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/// The prototype name of the resulting entity when the recipe is printed.
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/// </summary>
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[ViewVariables]
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public string Result => _result;
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/// <summary>
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/// The materials required to produce this recipe.
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/// Takes a material ID as string.
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/// </summary>
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[ViewVariables]
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public Dictionary<string, int> RequiredMaterials
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{
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get => _requiredMaterials;
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private set => _requiredMaterials = value;
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}
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/// <summary>
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/// How many milliseconds it'll take for the lathe to finish this recipe.
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/// Might lower depending on the lathe's upgrade level.
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/// </summary>
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[ViewVariables]
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public int CompleteTime => _completeTime;
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public void LoadFrom(YamlMappingNode mapping)
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{
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var serializer = YamlObjectSerializer.NewReader(mapping);
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serializer.DataField(ref _name, "name", string.Empty);
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serializer.DataField(ref _id, "id", string.Empty);
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serializer.DataField(ref _description, "description", string.Empty);
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serializer.DataField(ref _icon, "icon", SpriteSpecifier.Invalid);
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serializer.DataField(ref _result, "result", string.Empty);
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serializer.DataField(ref _completeTime, "completetime", 2500);
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serializer.DataField(ref _requiredMaterials, "materials", new Dictionary<string, int>());
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}
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}
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}
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