19 lines
445 B
C#
19 lines
445 B
C#
#nullable enable
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Physics;
|
|
|
|
namespace Content.Shared.Physics
|
|
{
|
|
public class SingularityController : VirtualController
|
|
{
|
|
public override IPhysicsComponent? ControlledComponent { protected get; set; }
|
|
|
|
|
|
public void Push(Vector2 velocityDirection, float speed)
|
|
{
|
|
LinearVelocity = velocityDirection * speed;
|
|
}
|
|
}
|
|
}
|