* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
22 lines
832 B
C#
22 lines
832 B
C#
#nullable enable
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Damage;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers
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{
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public interface IThresholdTrigger : IExposeData
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{
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/// <summary>
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/// Checks if this trigger has been reached.
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/// </summary>
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/// <param name="damageable">The damageable component to check with.</param>
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/// <param name="system">
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/// An instance of <see cref="DestructibleSystem"/> to pull
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/// dependencies from, if any.
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/// </param>
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/// <returns>true if this trigger has been reached, false otherwise.</returns>
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bool Reached(IDamageableComponent damageable, DestructibleSystem system);
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}
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}
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