* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
25 lines
618 B
C#
25 lines
618 B
C#
using Content.Server.GameObjects.Components.Atmos;
|
||
using Content.Shared.Alert;
|
||
using JetBrains.Annotations;
|
||
using Robust.Shared.Serialization;
|
||
|
||
namespace Content.Server.Alert.Click
|
||
{
|
||
/// <summary>
|
||
/// Resist fire
|
||
/// </summary>
|
||
[UsedImplicitly]
|
||
public class ResistFire : IAlertClick
|
||
{
|
||
void IExposeData.ExposeData(ObjectSerializer serializer) { }
|
||
|
||
public void AlertClicked(ClickAlertEventArgs args)
|
||
{
|
||
if (args.Player.TryGetComponent(out FlammableComponent flammable))
|
||
{
|
||
flammable.Resist();
|
||
}
|
||
}
|
||
}
|
||
}
|