162 lines
5.6 KiB
C#
162 lines
5.6 KiB
C#
using Content.Shared.Body.Components;
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using Content.Shared.Disposal.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.DragDrop;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Item;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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namespace Content.Shared.Disposal;
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[Serializable, NetSerializable]
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public sealed class DisposalDoAfterEvent : SimpleDoAfterEvent
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{
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}
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public abstract class SharedDisposalUnitSystem : EntitySystem
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{
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[Dependency] protected readonly IGameTiming GameTiming = default!;
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[Dependency] protected readonly MetaDataSystem Metadata = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] protected readonly SharedJointSystem Joints = default!;
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protected static TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
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// Percentage
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public const float PressurePerSecond = 0.05f;
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/// <summary>
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/// Gets the current pressure state of a disposals unit.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="component"></param>
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/// <param name="metadata"></param>
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/// <returns></returns>
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public DisposalsPressureState GetState(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent? metadata = null)
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{
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var nextPressure = Metadata.GetPauseTime(uid, metadata) + component.NextPressurized - GameTiming.CurTime;
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var pressurizeTime = 1f / PressurePerSecond;
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var pressurizeDuration = pressurizeTime - component.FlushDelay.TotalSeconds;
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if (nextPressure.TotalSeconds > pressurizeDuration)
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{
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return DisposalsPressureState.Flushed;
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}
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if (nextPressure > TimeSpan.Zero)
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{
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return DisposalsPressureState.Pressurizing;
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}
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return DisposalsPressureState.Ready;
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}
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public float GetPressure(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent? metadata = null)
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{
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if (!Resolve(uid, ref metadata))
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return 0f;
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var pauseTime = Metadata.GetPauseTime(uid, metadata);
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return MathF.Min(1f,
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(float) (GameTiming.CurTime - pauseTime - component.NextPressurized).TotalSeconds / PressurePerSecond);
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}
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protected void OnPreventCollide(EntityUid uid, SharedDisposalUnitComponent component,
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ref PreventCollideEvent args)
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{
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var otherBody = args.OtherEntity;
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// Items dropped shouldn't collide but items thrown should
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if (EntityManager.HasComponent<ItemComponent>(otherBody) &&
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!EntityManager.HasComponent<ThrownItemComponent>(otherBody))
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{
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args.Cancelled = true;
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return;
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}
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if (component.RecentlyEjected.Contains(otherBody))
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{
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args.Cancelled = true;
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}
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}
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protected void OnCanDragDropOn(EntityUid uid, SharedDisposalUnitComponent component, ref CanDropTargetEvent args)
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{
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if (args.Handled)
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return;
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args.CanDrop = CanInsert(uid, component, args.Dragged);
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args.Handled = true;
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}
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protected void OnEmagged(EntityUid uid, SharedDisposalUnitComponent component, ref GotEmaggedEvent args)
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{
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component.DisablePressure = true;
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args.Handled = true;
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}
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public virtual bool CanInsert(EntityUid uid, SharedDisposalUnitComponent component, EntityUid entity)
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{
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if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored)
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return false;
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// TODO: Probably just need a disposable tag.
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if (!EntityManager.TryGetComponent(entity, out ItemComponent? storable) &&
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!EntityManager.HasComponent<BodyComponent>(entity))
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{
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return false;
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}
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//Check if the entity is a mob and if mobs can be inserted
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if (TryComp<MobStateComponent>(entity, out var damageState) && !component.MobsCanEnter)
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return false;
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if (EntityManager.TryGetComponent(entity, out PhysicsComponent? physics) &&
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(physics.CanCollide || storable != null))
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{
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return true;
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}
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return damageState != null && (!component.MobsCanEnter || _mobState.IsDead(entity, damageState));
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}
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/// <summary>
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/// TODO: Proper prediction
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/// </summary>
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public abstract void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, SharedDisposalUnitComponent? disposal = null);
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[Serializable, NetSerializable]
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protected sealed class DisposalUnitComponentState : ComponentState
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{
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public SoundSpecifier? FlushSound;
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public DisposalsPressureState State;
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public TimeSpan NextPressurized;
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public TimeSpan AutomaticEngageTime;
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public TimeSpan? NextFlush;
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public bool Powered;
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public bool Engaged;
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public List<EntityUid> RecentlyEjected;
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public DisposalUnitComponentState(SoundSpecifier? flushSound, DisposalsPressureState state, TimeSpan nextPressurized, TimeSpan automaticEngageTime, TimeSpan? nextFlush, bool powered, bool engaged, List<EntityUid> recentlyEjected)
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{
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FlushSound = flushSound;
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State = state;
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NextPressurized = nextPressurized;
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AutomaticEngageTime = automaticEngageTime;
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NextFlush = nextFlush;
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Powered = powered;
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Engaged = engaged;
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RecentlyEjected = recentlyEjected;
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}
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}
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}
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